Re: [article] Pipe-Works
Posted by thursday- on
Tue Oct 28th 2003 at 11:04am
Posted
2003-10-28 11:04am
235 posts
92 snarkmarks
Registered:
Oct 26th 2003
Occupation: A-Level Student
Location: England
Best tutorial on pipes I've ever read. Clip tool combined with vertex tool is my favoured technique.
Re: [article] Pipe-Works
Posted by Sinner_D on
Wed Oct 29th 2003 at 12:03am
Posted
2003-10-29 12:03am
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
yes, the one thing i forgot to mention... in the final picture each pipe was done twice to show the difference, the "left" pipe has only a sliver of itself turned into a func_wall between the wall and floor, and the "right" pipe is a complete func_wall. the only main difference i noticed were the lack of shadow effect, but other then that it really doesnt make a difference.
Re: [article] Pipe-Works
Posted by Crackerjack on
Wed Oct 29th 2003 at 11:05pm
Posted
2003-10-29 11:05pm
264 posts
126 snarkmarks
Registered:
Feb 28th 2003
Location: DC
Ah finally an easier way to make pipes... all i can say is thank you... never thought of it this way before
Re: [article] Pipe-Works
Posted by wckd on
Sun Nov 2nd 2003 at 12:57am
Posted
2003-11-02 12:57am
wckd
member
148 posts
125 snarkmarks
Registered:
Aug 29th 2003
i agree reno -- whenever i venture into the cs mapping forums everyone complains about the clipping brush which IS vital. I use it respectively and fluently and never had any problems.
Re: [article] Pipe-Works
Posted by LAzerMANiac on
Sat Dec 6th 2003 at 1:54am
204 posts
100 snarkmarks
Registered:
Sep 30th 2003
Occupation: A student/mapper for Xen Rebels
Location: Fremont, CA
oh my god this tutorial 0wnz0rz!!! I tried it with hollow pipes and it worked, too!!! keep up the 1337 work man!!!
Re: [article] Pipe-Works
Posted by Neural Scan on
Sun Dec 7th 2003 at 8:04pm
150 posts
85 snarkmarks
Registered:
Jun 28th 2003
Occupation: Student
Location: England.
That's so awesome, effective and easy way to make realistic pipes.
5/5 well done!
Re: [article] Pipe-Works
Posted by Agent on
Wed Dec 24th 2003 at 4:34pm
Agent
member
12 posts
41 snarkmarks
Registered:
Aug 30th 2003
Location: Houston, TX
Hey sinner great tut. I'd also like to say one thing, you can turn it all into a func_wall and still have the shadow. You just compile with ZHLTools and there should be an option to set the object properties to opaque. But hey, great tut.
Re: [article] Pipe-Works
Posted by Dred_furst on
Wed May 19th 2004 at 7:38pm
455 posts
135 snarkmarks
Registered:
Sep 3rd 2003
Location: UK
yea, i see no flaw in clipping, carving is evil, are we getting a mix up here?
Re: [article] Pipe-Works
Posted by Mr.INSANE on
Sat Mar 4th 2006 at 11:13pm
Posted
2006-03-04 11:13pm
156 posts
86 snarkmarks
Registered:
Jan 29th 2006
Occupation: Student
Location: California,USA
Pictures seem to be dead argh