[article] Random Teleporter

[article] Random Teleporter

Re: [article] Random Teleporter Posted by Quaver on Thu Jun 9th 2005 at 10:47pm
Quaver
144 posts
Posted 2005-06-09 10:47pm
Quaver
member
144 posts 104 snarkmarks Registered: Oct 28th 2003 Occupation: Student Location: London
This is a discussion topic for the article "Random Teleporter" by Quaver which can be found here

Article description:

A teleporter that goes to a random location
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Re: [article] Random Teleporter Posted by Darth Kristofer on Sat Jun 18th 2005 at 6:03am
Darth Kristofer
10 posts
Posted 2005-06-18 6:03am
10 posts 1 snarkmarks Registered: Jun 12th 2005 Occupation: Sith Lord Location: Thy Dark Side!
I'm not experianced with the logic entities yet, but now I can make random teleport points and I just tried it with audio! Thanks.
Re: [article] Random Teleporter Posted by habboi on Tue Jun 21st 2005 at 11:09am
habboi
782 posts
Posted 2005-06-21 11:09am
habboi
The Spammer of Snarkpit
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782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Very helpful!
I needed to figure that out so thanks :D
Re: [article] Random Teleporter Posted by Paladin[NL] on Thu Jun 23rd 2005 at 11:11am
Paladin[NL]
157 posts
Posted 2005-06-23 11:11am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
After reading it and trying it out, I'd say well done.
Re: [article] Random Teleporter Posted by Forceflow on Fri Jul 8th 2005 at 8:56pm
Forceflow
2420 posts
Posted 2005-07-08 8:56pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
It's fairly the same as in HL1, good job anyway.
Re: [article] Random Teleporter Posted by Grash on Fri Aug 26th 2005 at 9:25pm
Grash
32 posts
Posted 2005-08-26 9:25pm
Grash
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32 posts 43 snarkmarks Registered: Jan 5th 2005 Occupation: Developer Location: USA
One minor point. If you are just using the logic_case to pick something at random, then it doesn't really matter what are the values you put in, as long as the cases you are using have a value there. Beyond that, great tutorial.