Re: [article] Gameflow
Posted by rs6 on
Fri Jul 7th 2006 at 6:48pm
rs6
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Very well written, and informative. I like the pictures too.
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Clear, concise (and honestly this is good because it's very easy to ramble on self-importantly when writing tutorials), and great use of diagrams and explaining design choices. However, I think it would be interesting if you developed your ideas about supplies effecting gameflow. Why not talk about where you would put spawns, healthkits, guns, ammo, etc in the above example map?
Ok, in the interest of clarity I have to suggest you change "anything in the map that gives the player a advantage, there should be a disadvantage that evens the playing field." to "for every aspect of a map that gives the player an advantage, there should be a disadvantage that evens the playing field." Sorry to be that guy, but I had to reread your original sentence to understand what you meant.
Re: [article] Gameflow
Posted by Forceflow on
Sun Jul 16th 2006 at 4:46pm
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To the point and rather short, but I like it.
Re: [article] Gameflow
Posted by P37r1 on
Sun Nov 26th 2006 at 1:12am
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Nice and simple, explains well what it is supposed to.