Re: [article] Assorted Mapping Hints
Posted by Jinx on
Sun Dec 24th 2006 at 11:46pm
Posted
2006-12-24 11:46pm
Jinx
member
874 posts
692 snarkmarks
Registered:
Nov 27th 2002
Location: Ohio
Yeah, someone asked me why the paintings in Museum looked so much better than they saw on other maps; it's all in the dimensions.
I doubt it has to do with Steam itself. Maybe it was fixed at some point as part of an update to the Half-Life 1 engine? If anyone knows for sure, please chime in. It doesn't hurt to do it that way, so I will continue to do so.
I don't use any default textures, so -nowadtextures isn't lazy, it just makes sense. Better to spend that time on actual mapping.
7+ hour compiles? What are you compiling on, a Pentium I?! Even my PII could compile a huge HL1 map in 4-5 hours.