[article] Obscure R_Speed Tweaks

[article] Obscure R_Speed Tweaks

Re: [article] Obscure R_Speed Tweaks Posted by Jinx on Fri Dec 22nd 2006 at 10:31pm
Jinx
874 posts
Posted 2006-12-22 10:31pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
This is a discussion topic for the article "Obscure R_Speed Tweaks" by Jinx which can be found here

Article description:

MaxNodeSize, NULL, etc.
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Re: [article] Obscure R_Speed Tweaks Posted by Jinx on Sun Dec 24th 2006 at 6:21pm
Jinx
874 posts
Posted 2006-12-24 6:21pm
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
X-Tender called them that, too. But "translucent" means "semi-transparent"- ie light can get through but it's hard to see much detail. Kind of like stained glass or amber. Even the name trans-lucent suggests what it means, that light can pass through it. These @ brushes, on the other hand, are opaque.

I'll edit it with your suggestions in mind once I get back from X-mas with the family! ;D
Re: [article] Obscure R_Speed Tweaks Posted by Pvt.Scythe on Fri Dec 29th 2006 at 2:31pm
Pvt.Scythe
730 posts
Posted 2006-12-29 2:31pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
@-textures were a completely new thing for me. I didn't find any in the WADs I have so I assume this is something added after HL went to Steam. Heh. I guess old dog can learn something new after all. :)
Re: [article] Obscure R_Speed Tweaks Posted by trepid_jesse on Wed Jan 17th 2007 at 5:46am
trepid_jesse
27 posts
Posted 2007-01-17 5:46am
27 posts 182 snarkmarks Registered: Nov 7th 2004 Occupation: Student Location: USA
Taken from the ZHLT documentation.

"-maxnodesize #
Sets the maximum portal node size

This option tweaks the maximum size of a portal node. Setting it smaller will bsp the world into smaller chunks at the cost of higher r_speeds, but it can pay itself back in many cases with making vis either faster, or more accurate, or both."