Re: Playing a sound when breaking a breakable
Posted by Niborius on
Wed Apr 29th 2009 at 12:04pm
Posted
2009-04-29 12:04pm
1007 posts
1116 snarkmarks
Registered:
Mar 23rd 2009
Location: The Netherlands
How do you make is so a sound will be played when a certain breakable is broken?
I tried to put the name of the ambient generic in the "target on break" line, but that didn't work.
Re: Playing a sound when breaking a breakable
Posted by Niborius on
Wed Apr 29th 2009 at 7:37pm
1007 posts
1116 snarkmarks
Registered:
Mar 23rd 2009
Location: The Netherlands
Nevermind! I already fixed it. I was using a custom sound but i had to lower the sound quality to 8 bit.