Playing a sound when breaking a breakable

Playing a sound when breaking a breakable

Re: Playing a sound when breaking a breakable Posted by Niborius on Wed Apr 29th 2009 at 12:04pm
Niborius
1007 posts
Posted 2009-04-29 12:04pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
How do you make is so a sound will be played when a certain breakable is broken?
I tried to put the name of the ambient generic in the "target on break" line, but that didn't work.
Re: Playing a sound when breaking a breakable Posted by Niborius on Wed Apr 29th 2009 at 7:37pm
Niborius
1007 posts
Posted 2009-04-29 7:37pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Nevermind! I already fixed it. I was using a custom sound but i had to lower the sound quality to 8 bit.