Team Fortress 2

Team Fortress 2

Re: Team Fortress 2 Posted by tnkqwe on Sat Jun 6th 2009 at 10:15am
tnkqwe
560 posts
Posted 2009-06-06 10:15am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Join the server!
192.168.1.2:27015
Never think about bad things!
TNKqwe:The New Killer qwe
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I am Engineer - Play Free Online Games
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Citizen Arms
Re: Team Fortress 2 Posted by omegaslayer on Mon Jun 8th 2009 at 6:50am
omegaslayer
2481 posts
Posted 2009-06-08 6:50am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I think you have the IP address wrong. 192.168.x.x is reserved for internal networks (as in your behind a router/gateway that belongs to a network).

For instance if I type "ipconfig" into the windows shell it'll tell me my IP address is 192.168.1.103 (since we're on different continents I doubt we're on the same network), this is merely my internal "private IP address, my actual IP is "68.124.136.162", but since I pay AT&T for DSL, they're only leasing me that IP for a while until it expires (I think it expires every 24 hours) or until I disconnect, at which point I may (or may not) be assigned a new one next time I connect.

Being that its 192.168.1.x tells me that its probably behind a linksys router.

Are you trying to host your own server?

First you need to go to www.whatismyip.com (You can also have your router tell you - in linksys its in the status page) and that is your ROUTER's IP address.

Then you need to forward all ports in your router/gateway to the IP address of the server: 192.168.1.2 (assuming thats the IP address on your own network - you can actually find that out by typing ipconfig into the window's shell).
Re: Team Fortress 2 Posted by tnkqwe on Mon Jun 8th 2009 at 8:18am
tnkqwe
560 posts
Posted 2009-06-08 8:18am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
I think you have the IP address wrong.
No I'm not.We are in different time zones.When you have posted your reply,my PC was off.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: Team Fortress 2 Posted by larchy on Mon Jun 8th 2009 at 8:24am
larchy
496 posts
Posted 2009-06-08 8:24am
larchy
fluffy teim
super admin
496 posts 87 snarkmarks Registered: Jan 14th 2008 Occupation: kitten fluffer Location: UK
Er, that doesn't make any difference to telling us the ip is 192.168.1.2, it isn't some sort of dynamic link you've posted.

Omega is right, noone is gonna be able to join that m8
Re: Team Fortress 2 Posted by tnkqwe on Mon Jun 8th 2009 at 8:35am
tnkqwe
560 posts
Posted 2009-06-08 8:35am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
"larchy" said:
Er, that doesn't make any difference to telling us the ip is 192.168.1.2, it isn't some sort of dynamic link you've posted.

Omega is right, noone is gonna be able to join that m8
If you are saying so.If only I could understand what do you mean...
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms
Re: Team Fortress 2 Posted by larchy on Mon Jun 8th 2009 at 8:38am
larchy
496 posts
Posted 2009-06-08 8:38am
larchy
fluffy teim
super admin
496 posts 87 snarkmarks Registered: Jan 14th 2008 Occupation: kitten fluffer Location: UK
The

IP

address

you

posted

is

a

local

address.
Re: Team Fortress 2 Posted by tnkqwe on Mon Jun 8th 2009 at 11:27am
tnkqwe
560 posts
Posted 2009-06-08 11:27am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Re: Team Fortress 2 Posted by omegaslayer on Tue Jun 9th 2009 at 3:43pm
omegaslayer
2481 posts
Posted 2009-06-09 3:43pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
tnkqwe said:
Right.
Its local to your network. 192.168.x.x is reserved for private networks. So no one but your m8s on your LAN will be able to connect. If you want anyone to connect you need to do what I explained on your first post. I thought I explained it well enough... guess not. Here is a picture:

http://www.blindhog.net/wp-content/uploads/2007/09/nat.jpg

What you posted is an internal IP address 192.168.x.x is an IP we all have behind a router/gateway. What we need to know is your public IP (ignore the fact that the picture uses 192.168.1.55 as the public, and 10.100.100.1 as internal - its actually switched).
Re: Team Fortress 2 Posted by Le Chief on Wed Jun 10th 2009 at 12:33am
Le Chief
2605 posts
Posted 2009-06-10 12:33am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
tnkqwe, to put it simply, there are two types of IP addresses.
  • One for the internet.
  • One for a local network (for connecting to other computers in your house, printers, scanners etc).
The IP address for the internet is different to the IP address for your local network.

So if you had two computers in your house and you plugged in a special cable between the two computers and both computers had Counter-Strike Source you would say to the other person on the second computer "Hey, join insert local network ip address here".

For the internet, you need to give us your "internet ip address".
Aaron's Stuff
Re: Team Fortress 2 Posted by omegaslayer on Wed Jun 10th 2009 at 5:55am
omegaslayer
2481 posts
Posted 2009-06-10 5:55am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
You need 1 thing to your design arron. You need a LAN switch to resend the data to all nodes. To my knowledge you need switching technology (A LAN switch) for computers to learn the topology of the network.

It should be noted that the architects of the internet dont want this. This is only done because of address exhaustion. Once IPv6 hits every person on the planet will be able to address up to 1 million different devices.