Re: [map] de_deepspace
Posted by Finger on
Sat Jun 20th 2009 at 9:52pm
Finger
member
672 posts
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Oct 13th 2001
No views of space, or anything that might establish your 'space ship' theme? Screenies look dramatic, if not a little too dark. Looks well put together, but I wouldn't have guessed it was a space-ship if the description hadn't stated it.
Re: [map] de_deepspace
Posted by G4MER on
Sun Jun 21st 2009 at 6:05am
G4MER
floaty snark rage
member
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Sep 6th 2003
Location: USA
Oh this so makes me want to start mapping again. Nice work.
Re: [map] de_deepspace
Posted by (-[PREDATOR]-) on
Wed Jun 24th 2009 at 9:19am
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Aug 5th 2004
Occupation: Student
Location: Koszalin, Poland (Polska)
Water under the lower level/BS is cooling the core. The dark light also provides minimal warming of this ship's part. The mud is mash of dirt and a deposit of cooling fluid. Of course it's only the explanation and seriously it was supposed to make a murky and mysterious climate.
Dark room with BS makes unusual situation in CS:S. With HDR on you can't see whole room even with the night vision goggles. Lots of wide columns make cover for players. You don't know, where to focus your attention while entering this room. Enemy could be everywhere.