Citing textures and models for own use?

Citing textures and models for own use?

Re: Citing textures and models for own use? Posted by Necromancer on Mon Jul 6th 2009 at 12:32am
Necromancer
392 posts
Posted 2009-07-06 12:32am
392 posts 1499 snarkmarks Registered: May 5th 2008
Do you need to give credit if you make a level with textures and models that you got from another map or mod on the internet?

Do you need to cite where you got them from or give credit if you use them in your own maps?

I have several maps that I would like to post but they use other textures and models so that's why I am asking this.

Thanks.
Re: Citing textures and models for own use? Posted by Le Chief on Mon Jul 6th 2009 at 2:32am
Le Chief
2605 posts
Posted 2009-07-06 2:32am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Yeah, if you use somebody elses textures/models in your map you should ask them if you can use these textures/models before you publish the map.

Most people credit these types of things in readme files which come with the map.
Aaron's Stuff
Re: Citing textures and models for own use? Posted by G4MER on Mon Jul 6th 2009 at 8:05am
G4MER
2460 posts
Posted 2009-07-06 8:05am
G4MER
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You don't have too, we can all just hate on you and call you names for not doing it. :naughty:
Re: Citing textures and models for own use? Posted by reaper47 on Mon Jul 6th 2009 at 12:48pm
reaper47
2827 posts
Posted 2009-07-06 12:48pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Yes. Just add a short txt file and zip it with your map.

It's pretty impolite not to do it.
Re: Citing textures and models for own use? Posted by Necromancer on Tue Jul 7th 2009 at 12:07am
Necromancer
392 posts
Posted 2009-07-07 12:07am
392 posts 1499 snarkmarks Registered: May 5th 2008
Unfortunately I don't remember where the textures and models came from. So I guess I'll just not publish the maps then unless I manage to find where I got the textures and models from. Thanks for all of your help.
Re: Citing textures and models for own use? Posted by Le Chief on Tue Jul 7th 2009 at 2:27am
Le Chief
2605 posts
Posted 2009-07-07 2:27am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Perhaps you could say in the readme file that you're using custom content in the map but you can't remember where it came from.
Aaron's Stuff
Re: Citing textures and models for own use? Posted by Riven on Tue Jul 7th 2009 at 3:11am
Riven
1640 posts
Posted 2009-07-07 3:11am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Yea, as long as you recognize that it's not of your own making, give credit to anonymous, and all shall be right in the Kingdom of Oz.

-Oh, and disregard the man behind the curtain! :|
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Citing textures and models for own use? Posted by reaper47 on Tue Jul 7th 2009 at 8:14pm
reaper47
2827 posts
Posted 2009-07-07 8:14pm
reaper47
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aaron_da_killa said:
Perhaps you could say in the readme file that you're using custom content in the map but you can't remember where it came from.
Exactly, do that!
Re: Citing textures and models for own use? Posted by Necromancer on Tue Jul 7th 2009 at 9:27pm
Necromancer
392 posts
Posted 2009-07-07 9:27pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Thanks. I'll do that whenever I get a chance. Hopefully soon.
Re: Citing textures and models for own use? Posted by Necromancer on Tue Jul 7th 2009 at 10:06pm
Necromancer
392 posts
Posted 2009-07-07 10:06pm
392 posts 1499 snarkmarks Registered: May 5th 2008
Perhaps you could say in the readme file that you're using custom content in the map but you can't remember where it came from
Would this same thing work for music and sound files too or do they require more?
Re: Citing textures and models for own use? Posted by Le Chief on Wed Jul 8th 2009 at 11:17am
Le Chief
2605 posts
Posted 2009-07-08 11:17am
Le Chief
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2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Necromancer said:
Would this same thing work for music and sound files too or do they require more?
Yeah, just say that your using content from other projects and that's the best you can do I guess. The chances are that the original creator of that content will never notice that you used this, and even if they did, they probably won't care but it's always a good idea to just mention those things that you used. ;)
Aaron's Stuff
Re: Citing textures and models for own use? Posted by Necromancer on Fri Jul 10th 2009 at 8:02pm
Necromancer
392 posts
Posted 2009-07-10 8:02pm
392 posts 1499 snarkmarks Registered: May 5th 2008
What if the music/sounds are downloaded from a free music download site?
Re: Citing textures and models for own use? Posted by reaper47 on Sat Jul 11th 2009 at 1:30pm
reaper47
2827 posts
Posted 2009-07-11 1:30pm
reaper47
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2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Necromancer said:
What if the music/sounds are downloaded from a free music download site?
Just do it, brother.
Re: Citing textures and models for own use? Posted by Riven on Sat Jul 11th 2009 at 5:53pm
Riven
1640 posts
Posted 2009-07-11 5:53pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
If YOU didn't make it, then cite it; -simple as that!
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202