Research & Development

Research & Development

Re: Research & Development Posted by Riven on Mon Jul 20th 2009 at 5:02am
Riven
1640 posts
Posted 2009-07-20 5:02am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
This mod just blew me away.
Download link can be found here

Here are the screens posted over at Interlopers by the author himself:
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I'll attempt to get the author to make an appearance over here if possible. But here's what I know of the guy: Apparently (from what he told me) He started to learn Hammer and develop this mod in just 6 months! He has a history in art design mediums, but he took this on all by himself with an occasional question post or two over at Interlopers. Truly amazing work for such a short period of time (in mod time anyway :p)

I can't get over how well done it all was. And the fact he included a story and all these new puzzle mechanics is beyond me. I think this mod just raised the bar as far as what people should expect now for a well-done sp mod. What do you guys think?
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Research & Development Posted by tnkqwe on Mon Jul 20th 2009 at 9:43am
tnkqwe
560 posts
Posted 2009-07-20 9:43am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
It blew me away too.It was a puzzel after a puzzel.In the start I had to use the bug to get the puzzel done.
Never think about bad things!
TNKqwe:The New Killer qwe
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I am Engineer - Play Free Online Games
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Citizen Arms
Re: Research & Development Posted by Le Chief on Mon Jul 20th 2009 at 10:47am
Le Chief
2605 posts
Posted 2009-07-20 10:47am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
I haven't finished this yet, I'm up to the bit where you have to destroy pipes than traverse across hazardous water using the oil drums, but so far, it's really nice.

It's really obvious that alot of work has gone into this, I think that anybody with a bit of level design experience like all of us here would be able to notice that it's very nicely thought out and it's nicely polished and it works well.

Also, the environments look good, he seems to have used the environment theme of the seemingly abandon factories in White Forest setting that we see in Half-Life 2 Episode 2. The rusted metal buildings, dead trees amongst vivid alpine trees, hazardous water, foresty fog and your usual oil drums and bits of scrap. It's one of my favorite environment themes in the Half-Life 2 series.

The puzzles aren't overly challenging, they aren't stressful, and aren't full of guessing and trial and error and they come with their far share of scattered clues and hints to help people out.

That's really all I can say until I finish this, so far it's really good and this defiantly seems to be up there with Minerva! :cowjump:
Aaron's Stuff
Re: Research & Development Posted by reaper47 on Mon Jul 20th 2009 at 8:45pm
reaper47
2827 posts
Posted 2009-07-20 8:45pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
Mmmm... this is beautiful. I'm not even half-way through, though. :D

It reminds me of how much I missed proper puzzles in HL2 (and Episodes).
Re: Research & Development Posted by LoWang on Tue Aug 18th 2009 at 9:16pm
LoWang
1 post
Posted 2009-08-18 9:16pm
LoWang
member
1 post 0 snarkmarks Registered: Aug 18th 2009
one hour MOD? Are you kidding? It took me about 5hours at least! :)
Re: Research & Development Posted by G4MER on Wed Aug 19th 2009 at 1:37am
G4MER
2460 posts
Posted 2009-08-19 1:37am
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I think I am too lazy and or stupid to pull something like this off. Good work.