1640 posts1266 snarkmarksRegistered:
May 2nd 2005
Occupation: ArchitectLocation: Austin, Texas, USA
This mod just blew me away.
Download link can be found here
Here are the screens posted over at Interlopers by the author himself:
I'll attempt to get the author to make an appearance over here if possible. But here's what I know of the guy: Apparently (from what he told me) He started to learn Hammer and develop this mod in just 6 months! He has a history in art design mediums, but he took this on all by himself with an occasional question post or two over at Interlopers. Truly amazing work for such a short period of time (in mod time anyway :p)
I can't get over how well done it all was. And the fact he included a story and all these new puzzle mechanics is beyond me. I think this mod just raised the bar as far as what people should expect now for a well-done sp mod. What do you guys think?
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Research & Development
Posted by tnkqwe on
Mon Jul 20th 2009 at 9:43am
2605 posts937 snarkmarksRegistered:
Jul 28th 2006
Location: Sydney, Australia
I haven't finished this yet, I'm up to the bit where you have to destroy pipes than traverse across hazardous water using the oil drums, but so far, it's really nice.
It's really obvious that alot of work has gone into this, I think that anybody with a bit of level design experience like all of us here would be able to notice that it's very nicely thought out and it's nicely polished and it works well.
Also, the environments look good, he seems to have used the environment theme of the seemingly abandon factories in White Forest setting that we see in Half-Life 2 Episode 2. The rusted metal buildings, dead trees amongst vivid alpine trees, hazardous water, foresty fog and your usual oil drums and bits of scrap. It's one of my favorite environment themes in the Half-Life 2 series.
The puzzles aren't overly challenging, they aren't stressful, and aren't full of guessing and trial and error and they come with their far share of scattered clues and hints to help people out.
That's really all I can say until I finish this, so far it's really good and this defiantly seems to be up there with Minerva! Aaron's Stuff
Re: Research & Development
Posted by reaper47 on
Mon Jul 20th 2009 at 8:45pm