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                        aaron_da_killa said:wow this map looks extremely awesome. My map looks shitty in comparison
If you have time you should decompile this map and have a look at how he has done his optimization.
 
                                     
                                
                
             
                                
                
             Kampy
                            Kampy
            
                        reaper47 said:I'm not quite sure how to set HINT brushes. Here's a sideview of how the map looks like with the passable mountain. where and how would you set the HINT brushes and why (Ive read tutorials about HINT brushes, but somehow I just dont get it)
Well, you could place hint brushes in just-above-player-height through the entire map. Depending on the height difference, the upper left small details might not be visible to the center area.
Also you might want to sacrifice some openness to performance by changing the layout a bit. Do the upper right and lower left parts have a line of sight to each other? Maybe you can block it off with some high mountains?
 
                                
                
             
                                
                
             Kampy
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                         you know that? it feels like theres so much work still left on the map that it seems like eternal mapping.
  you know that? it feels like theres so much work still left on the map that it seems like eternal mapping. 
                                
                
             
                                
                
             Kampy
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                        reaper47 said:I had read all of this already before posting the thread
I can only recommend this (very extensive) optimization tutorial: http://rvanhoorn.ruhosting.nl/optimization.php?chapter=intro
 
                                     
                                
                
             
                                     
                                
                
             Kampy
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                        reaper47 said:I wasnt actually looking for a displacement tutorial. Im good at making displacements, because it's similar to another design program Ive been using. I was more, like, looking for a way to improve the look of environments with details (maybe I will take a look at the single player missions again)
There are a million tutorials on displacement editing (fewer on making displacements look good...), I can't really pick either of them. Just search this site or google.
 
                                
                
             
                                
                
            "Muhnay" said:. I've never used a hint brush before so I may be wrong, but I'll give a shot at explaining what a hint brush does.
Don't feel bad, I don't get Hint Brushes either. I dont get the hint.. hahahaha
"Riven" said:Heh, didn't know that.
Remember, Hammer automatically cuts up your level based on every 1024th grid line your map covers
 
                                             
                                
                
             
                                
                
             Kampy
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            Kampy said:It could.
My problem is 'on which side do I have to put the HINT texture (and why)' and as there is no corridor what will happen on the sides - will it work?
here see the picture
 
                                
                
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                         ). Guess I was a bit confused lol. I think I configured it correctly, but theres another reason for it not to work. its so strange like since I put the models in the map it wont update somehow I still cant figure out why
 ). Guess I was a bit confused lol. I think I configured it correctly, but theres another reason for it not to work. its so strange like since I put the models in the map it wont update somehow I still cant figure out why
                                     
                                
                
             Kampy
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