This is a a discussion topic for the map "beta_colony (a working title)" by pig Popper which can be found
here
Map description:
Current named beta_conoly (this name sucks, maybe dm_hydrology)
DOWNLOAD!!
Play Style:
Built with 3v3 in mind but shold work equally well as 1v1, a split level and circular style map well connected with some teleports for added fun
Theme:
Set in what has been described as a lost colony, possibly harvesting some unknown resource (check pic 4, 6)
Weapons:
At the moment there are 2 of everything excluding the RPG, and a nade crate and about 6 loose nades.
Personally i think the current weapon layout works well but I'm keen to get others opinions about this.
The RPG is atop of a tube that constantly raises and lowers so you gotta spend some time planning when yuo're gonna access it, it also functionis as a lift (
it is not a lift) to the 3 levels. When someone attempts to collect the RPG the seconds it takes allows an opposing player time to reach a vantage vai an alternative route, hopefully balancing the rpg's role during play.
Health:
1 x super charger
2 x suit chargers
2 x health chargers
about 4 health and suit
(loose health suit needs to be tweaked)
Areas: The map is comprised of 3 main play areas
1. charger area
2. RPG (lift) area
3. Garden area (+ indoor botanical garden)
there is also a rather pivotal connecting setion that overlooks all 3 to some degree.
gonna be playtesting this soon but heres a few pics in the meantime
thoughts welcome.
Map screenshots:
Loading embedded content: Map #3254
http://aworkingpig.org