[map] CS_Cement

[map] CS_Cement

Re: [map] CS_Cement Posted by NickEd90 on Fri Oct 23rd 2009 at 12:17am
NickEd90
2 posts
Posted 2009-10-23 12:17am
NickEd90
member
2 posts 210 snarkmarks Registered: Oct 23rd 2009
This is a a discussion topic for the map "CS_Cement" by NickEd90 which can be found here

Map description:

Cs_Cement is a hostage rescue Counter-Strike:Source map set within a building material firm. This map features balanced areas of both close combat and wide open sections, delivering an exciting gameplay experience with interesting, varied and competitive contact points.

www.nicholascedwards.co.uk

Map screenshots:
Loading embedded content: Map #3246
Re: [map] CS_Cement Posted by mazemaster on Sun Oct 25th 2009 at 1:52am
mazemaster
890 posts
Posted 2009-10-25 1:52am
890 posts 438 snarkmarks Registered: Feb 12th 2002
So is this the release version or a beta?
Re: [map] CS_Cement Posted by Kampy on Sun Oct 25th 2009 at 11:13am
Kampy
304 posts
Posted 2009-10-25 11:13am
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
Im not judging your map because I have only seen the screenshots, but to me it looks just like so many other cs maps. Im kinda like having enough of that industrial theme. I like the LAN room though ^^
Re: [map] CS_Cement Posted by NickEd90 on Sun Oct 25th 2009 at 3:20pm
NickEd90
2 posts
Posted 2009-10-25 3:20pm
NickEd90
member
2 posts 210 snarkmarks Registered: Oct 23rd 2009
  • I Sorry I should have stated it was a release version.
  • Thanks for the feedback. I had hoped that by going for an industrial area with an admin office part within it may have been able to give a different look, but I'll take that into consideration for the future, thanks.
Re: [map] CS_Cement Posted by Le Chief on Mon Oct 26th 2009 at 8:26am
Le Chief
2605 posts
Posted 2009-10-26 8:26am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
  • In this image, the first thing that sticks out is the two yellow tank things intersected into the green machine thing. It doesn't look very convincing. Also, I think it would be better if you added some more continuity between the floor and the two vertical pipes on the right of the image. Perhaps some sort of grunge or stain (decal) or a little indent in the floor.
  • Here, the industrial looking rails don't suit the office like environment in this space, I'd change them.
  • My only real criticism here is that there is nothing really in the background/distance to give the feel of a bigger world out there. This is something I always pay attention to especially in exterior spaces. Also, the hdr is a bit too bright in the screenshot. Look how bright the sky is!
  • Here, those light sprites are also too bright, subtlety is the key. :)
Overall just by looking at the screenshots, those were the main things I noticed. The map looks pretty decent, certainly says you have a fair bit of level design experience. Nice one. 8-)

checks out your portfolio

edit: facebook link on your contact page dosen't work XD
Aaron's Stuff
Re: [map] CS_Cement Posted by haymaker on Tue Oct 27th 2009 at 1:34pm
haymaker
439 posts
Posted 2009-10-27 1:34pm
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
quickly Ill just say I thought your outside areas are very impressive, subject matter notwithstanding...I don't play css but I'll venture to say that unless you were an optimizing wizard, this also looks like it would be pretty laggy in hl2dm :o

Very nice work
Re: [map] CS_Cement Posted by G4MER on Wed Dec 23rd 2009 at 3:16pm
G4MER
2460 posts
Posted 2009-12-23 3:16pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I downloaded this map this morning and ran around in it.

Layout seems okay, some nice long range sniper points that can piss even the best CSS players off. Sounds are nice, and add to the feel of the yard. Lots of detail, some people will really enjoy that. Over all a good map. Some minor issues I had a couple pink and black checkered surfaces, so I don't have those textures and they must of not ratpacked into the map, or its just my end for some odd reason. A Sign was one. Also the overview did not work. I gave it 3 stars. Keep up the good work.

there is a bridge part in the map that looks outta place and why would they build a wall that short and have a bridge there and have containers blocking the rest.. does not feel right. But all in all it is a nice map, and most CSS players wont care.. they are just happy to be killing someone in a decent looking map.

:stirring: