Re: Clip nodes
Posted by Niborius on
Tue Mar 9th 2010 at 5:39pm
1014 posts
1116 snarkmarks
Registered:
Mar 23rd 2009
Location: The Netherlands
Is this the same for the source engine?
I have many clip nodes, but haven't had any problems with them so far. However, it would still be nice to increase performance in my map. Can I just use the nodraw texture on surfaces of clip nodes that I don't need?