Re: DiscoTime
Posted by Little_Robot on
Thu Feb 19th 2004 at 5:49am
2 posts
10 snarkmarks
Registered:
Feb 19th 2004
Occupation: IT Man
Location: Rochester, NY
Using latest hammer and latest zoner tools.
If you look at the first screenshot of a ceiling you will see that the lighting has sectioned off into rather nice, but unrealistic pieces. That lighting is caused by strobe lights and i dont know why it so angular like that...its very ugly and its worse in other spots of the ceiling.
Aslo, when compiling hlrad gives me warnings about too many different light styles on the faces. Its kind of annoying, dont know why it warns me if it still compiles...probably the cause of the above problem though, haha.
Sorry if i was a little vague on the problem descript, i have not posted here in a while.
Re: DiscoTime
Posted by Tracer Bullet on
Thu Feb 19th 2004 at 5:54am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
Editing forum bud...
Solution: reduce the number of light styles in the area...
Re: DiscoTime
Posted by Little_Robot on
Thu Feb 19th 2004 at 5:57am
2 posts
10 snarkmarks
Registered:
Feb 19th 2004
Occupation: IT Man
Location: Rochester, NY
Oops, sorry. Yeah thats what I thought it was.
Re: DiscoTime
Posted by fishy on
Thu Feb 19th 2004 at 7:13am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
3.2 million times.
thats how many lines of 'warning, too many light styles on a face', that i got in a log last week. 3.2 million. the last line only said 'warning, too many', and the compile had ground to a halt. i think it had eaten all my ram.
anyhoodle, i only had 4 named lights.
Re: DiscoTime
Posted by Crono on
Thu Feb 19th 2004 at 9:07am
Crono
super admin
6628 posts
700 snarkmarks
Registered:
Dec 19th 2003
Location: Oregon, USA
That's just what that tutorial says. . .I dunno, when I got the warning I lowered the light labels to about three and it compiled just fine.
Re: DiscoTime
Posted by Leperous on
Thu Feb 19th 2004 at 10:23am
Posted
2004-02-19 10:23am
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
I'll wait until the author reads this thread, and then I'm going to delete it.
Re: DiscoTime
Posted by Pegs on
Thu Feb 19th 2004 at 11:04am
Posted
2004-02-19 11:04am
Pegs
member
312 posts
41 snarkmarks
Registered:
Aug 30th 2003
Location: England
^ KILL BOX (with light in it) not realy :razz:
Re: DiscoTime
Posted by Pegs on
Thu Feb 19th 2004 at 11:05am
Posted
2004-02-19 11:05am
Pegs
member
312 posts
41 snarkmarks
Registered:
Aug 30th 2003
Location: England
cant say much else for mine though lep delete this
Re: DiscoTime
Posted by 7dk2h4md720ih on
Thu Feb 19th 2004 at 3:33pm
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
300+ k images too, great!
Re: DiscoTime
Posted by OtZman on
Thu Feb 19th 2004 at 3:35pm
OtZman
member
1890 posts
218 snarkmarks
Registered:
Jul 12th 2003
Occupation: Student
Location: Sweden
weee
a simple, but hopfully, funny map. I like simple fun maps (maybe because I've never done anything but really simple maps myself).
Re: DiscoTime
Posted by Leperous on
Thu Feb 19th 2004 at 9:43pm
Leperous
Creator of SnarkPit!
member
3382 posts
1635 snarkmarks
Registered:
Aug 21st 2001
Occupation: Lazy student
Location: UK
Well, it does resize them down if they're larger than 800x600, and I don't know how much they're compressed... if they're than size or smaller when uploaded, then it's the author's fault :razz:
Re: DiscoTime
Posted by Gorbachev on
Thu Feb 19th 2004 at 11:00pm
Posted
2004-02-19 11:00pm
1569 posts
264 snarkmarks
Registered:
Dec 1st 2002
Location: Vancouver, BC, Canada
As a little note, I could have sworn it was different colours or stobe-ish styles. Not the names...if you have too many different colours or effects on a single face it causes those problems.