Detail textures

Detail textures

Re: Detail textures Posted by tnkqwe on Sat Jun 26th 2010 at 6:31am
tnkqwe
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Posted 2010-06-26 6:31am
tnkqwe
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For the firs time I'm trying to make detail textures. I make them this way: First I make a 480x480 texture out of a 640x480 image. Then I make two versions of the new texture: the original texture (usually 128x128) and a 4 times bigger texture (usually 256x256) which is black and white and sharpened (this is the detail texture). After I place the original texture in the *wad file and the detail texture in the detail textures folder, I include both of them in the required *txt file. Then I launch the map. Some of the faces' texture detail do not disappear when I'm distant from them, but other faces' texture detail disappear. What I mean is this:
Close to the walls:
User posted image
Distant from the walls:
User posted image

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Re: Detail textures Posted by Niborius on Sat Jun 26th 2010 at 11:31am
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Posted 2010-06-26 11:31am
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That brick texture looks pretty neat! The grass texture is a little less but maybe I just have to see it in-game.
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Re: Detail textures Posted by Riven on Mon Jun 28th 2010 at 4:54pm
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Posted 2010-06-28 4:54pm
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Wuch ya look'n at?
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My guess would be that maybe the Goldsource engine doesn't have a very high anisotropic filtering feature. This may not be something you could get around, but I don't know enough about the Goldsource engine to confirm that.

I'm guessing if you were to look at the texture from that same distance, but directly in front of it, it would switch off your detail texture like expected. :uncertain:
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Re: Detail textures Posted by Le Chief on Tue Jun 29th 2010 at 5:22am
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Posted 2010-06-29 5:22am
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Hmm odd.

Is it possible you have something in the map such as a leak that could possibly prevent them from rendering properly?
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Re: Detail textures Posted by Crono on Tue Jun 29th 2010 at 5:40am
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Posted 2010-06-29 5:40am
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Riven said:
My guess would be that maybe the Goldsource engine doesn't have a very high anisotropic filtering feature. This may not be something you could get around, but I don't know enough about the Goldsource engine to confirm that.

I'm guessing if you were to look at the texture from that same distance, but directly in front of it, it would switch off your detail texture like expected. :uncertain:
If it is an AF issue, you could always force it through the GPU driver. Same with AA.
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Re: Detail textures Posted by Niborius on Tue Jun 29th 2010 at 10:51am
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Posted 2010-06-29 10:51am
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Crono said:
If it is an AF issue, you could always force it through the GPU driver. Same with AA.
Yeah I was gonna say that. But of course every player who downloads the map has to do that.
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Re: Detail textures Posted by tnkqwe on Tue Jun 29th 2010 at 11:24am
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Posted 2010-06-29 11:24am
tnkqwe
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Crono said:
Riven said:
My guess would be that maybe the Goldsource engine doesn't have a very high anisotropic filtering feature. This may not be something you could get around, but I don't know enough about the Goldsource engine to confirm that.

I'm guessing if you were to look at the texture from that same distance, but directly in front of it, it would switch off your detail texture like expected. :uncertain:
If it is an AF issue, you could always force it through the GPU driver. Same with AA.
I'll try that, if someone tell me how to do it.
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Re: Detail textures Posted by Niborius on Tue Jun 29th 2010 at 1:12pm
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Posted 2010-06-29 1:12pm
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tnkqwe said:
I'll try that, if someone tell me how to do it.
What video card do you have? Nvidia? ATI?

Download the newest driver for that card and they should automatically come with a control center that should be in the down-right corner of the screen, or perhaps in the control panel.

There you will be able to change settings for each game, you can turn on anti-aliasing, even for old games, or you can change the anisotropic filtering etc.
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Re: Detail textures Posted by tnkqwe on Tue Jun 29th 2010 at 8:11pm
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Posted 2010-06-29 8:11pm
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It didn't work. This means that the problem is not in the video card. Let me remind that the textures have texture details that disappear. I have been given two suggestions about the problem:
Engine limit? The detail texture disappears to ease graphics card.
and
I think it's like that b/c of the old engine, the draw distance is quite low, and when it was released (with hl in 1999) graphic cards weren't able to do better...
But I have doubts for them. There are many mods with texture detail, and they have no such problems. Is it the mapping, is it in the detail textures, is it the engine? No, I have checked all of thees possibilities. They are not the reason.

Other suggestions?

P.S. I have a feeling that the mapping might have something to do with this. When I checked if the mapping is the reason, I fixed the problem for 1-2 faces.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
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