[map] dm_castle_overload2

[map] dm_castle_overload2

Re: [map] dm_castle_overload2 Posted by [RDC]Twitch on Sun Aug 16th 2009 at 3:15pm
[RDC]Twitch
99 posts
Posted 2009-08-16 3:15pm
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
This is a a discussion topic for the map "dm_castle_overload2" by [RDC]Twitch which can be found here

Map description:

This map evolved from [RDC]Spook's castle map for half-life 1. I remade his map and created 5castle_v3, then remade that and created castle_overload. While porting and rebuilding this map for HL2 Deathmatch, I decided to cut a lot of the areas out. The map has far less areas and secrets as compared to my half-life 1 version. I cut the fat out of the map in hopes to see the map used on more servers. Cutting out certain areas
will bring the fight back out to the main open area and enable smaller servers to run the map.

Map screenshots:
Loading embedded content: Map #3237
I didn't do much testing to find errors because i don't play the game much anymore and I don't know anyone with a hl2 server willing to test it. I'd imagine the main issues will be weapon placement.
Re: [map] dm_castle_overload2 Posted by Kampy on Tue Aug 18th 2009 at 7:44am
Kampy
304 posts
Posted 2009-08-18 7:44am
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
haha I remember having played this map (the HLDM one) a lot with a friend of mine. haha it was fun to find all the secrets.
Re: [map] dm_castle_overload2 Posted by G4MER on Tue Aug 18th 2009 at 4:44pm
G4MER
2460 posts
Posted 2009-08-18 4:44pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Well is Kampy likes it it must be good!
Re: [map] dm_castle_overload2 Posted by Kampy on Tue Aug 18th 2009 at 5:32pm
Kampy
304 posts
Posted 2009-08-18 5:32pm
Kampy
member
304 posts 716 snarkmarks Registered: Dec 30th 2003 Occupation: student Location: Germany
thanks for your trust ^^ I remember the original as a very strange, not sophisticated, but not totally crappy designed, very confusing, huge map with a lot of secrets, camping, dead-ends and teleporters, but- maybe because it was such an unusual concept- we enjoyed it very much.
Re: [map] dm_castle_overload2 Posted by ffjakebrake on Sat Aug 22nd 2009 at 3:25am
ffjakebrake
16 posts
Posted 2009-08-22 3:25am
16 posts 2 snarkmarks Registered: May 12th 2009 Location: Lake Tahoe, California
Ah, classic map! Can't wait to try this out for HL2!!
Re: [map] dm_castle_overload2 Posted by [RDC]Twitch on Tue Jul 27th 2010 at 6:03pm
[RDC]Twitch
99 posts
Posted 2010-07-27 6:03pm
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
Any feedback is much appreciated. Thanks!
Re: [map] dm_castle_overload2 Posted by Condus Mundus on Tue Jul 27th 2010 at 6:36pm
Condus Mundus
169 posts
Posted 2010-07-27 6:36pm
169 posts 118 snarkmarks Registered: Apr 24th 2010 Occupation: Thinking up random profile details Location: Forty minutes south of Nowhere.
I gotta say this is probably my favorite of all HL2DM maps here at the Pit. The new atmosphere to the map is very refreshing after playing the old HLDM one for so long. The balance is also still very good considering the abundance of crossbows and rpgs.

I wish you would've kept a few more secrets than what are in the map now. It was almost dissapointing not being able to hide/hunt your opponent for 15min without setting foot in the same room more than twice (one of my favorite things about the HLDM version).

All those custom decals (I assume?) where a nice touch. Along with the very well executed displacement work. Also, the indoor pool's new trap was suprising and very funny to say the least.

Great job with the HLDM to HL2DM conversion :clap: :cowjump: ~o) .
Now remember kids. Asking questions is a good way to get censored by the government.