Resonance Cascade

Resonance Cascade

Re: Resonance Cascade Posted by Flynn on Thu Aug 5th 2010 at 8:26pm
Flynn
454 posts
Posted 2010-08-05 8:26pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
I am a bit confused when it comes to the HL story, but I thought the rocket that we launched in HL1 was to shut off the portal? Then destroying the Citadel was supposed to shut off the portal and then we launched another rocket in HL2 :confused: Please can one of you intelligent guys explain the story to me, it felt like such a triumph when that rocket was launched in HL1 ;(

On a side note, isn't that one of the most amazing things you have seen in a video game? Like ever? I mean, come on, launching something as BIG as a rocket in real time? Surely that must have put massive strain on the machines they were using at the time, wouldn't it? The nay sayers who think the HL1 graphics were limiting would do well to remember that scene :)
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Re: Resonance Cascade Posted by Riven on Fri Aug 6th 2010 at 3:43am
Riven
1640 posts
Posted 2010-08-06 3:43am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, (and I'm not one of the smart guys, I'm just speculating too :p ) The rocket in HL2: EP2 was meant to eliminate the last of the communication connection the Combine had with the rest of their intergalactic forces and thus isolating them.

But in HL1, is was a lot more local I think. And, yes for the record, that scene was cool, and very rewarding!

I think it did in-fact shut off the portal, but in terms of the whole story-line of HL and why the Combine show up in HL2, I think the portal opening in HL1 acted like a blip on the inter-dimensional Combine radar. They were able to get a locale for Earth, and open their own portal to begin occupying it.

In-fact too I think, the Vortigaunts for example were fleeing from the Combine occupying Xen when Freeman opened the portal in HL1. But we didn't know about the Combine in HL1, but that's how Valve tie them into the story I think.
Blog: www.playingarchitecture.net
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Re: Resonance Cascade Posted by Flynn on Fri Aug 6th 2010 at 9:01pm
Flynn
454 posts
Posted 2010-08-06 9:01pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
Thank you Riven that clears it up nicely for me. As I said I was never that good at following the story and I only vaguely remembered it.
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Re: Resonance Cascade Posted by omegaslayer on Sat Aug 7th 2010 at 4:13am
omegaslayer
2481 posts
Posted 2010-08-07 4:13am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
De-compile the level. Its a train, sprites, and sound. Not very heavy IMO. I think a more intense scene would be the dam in Surface Tension.

off topic

Where is Half Life: Decay? (the co-op level on the PS2 version of half life).
Re: Resonance Cascade Posted by Riven on Sat Aug 7th 2010 at 4:35am
Riven
1640 posts
Posted 2010-08-07 4:35am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
There was a link hosted by www.Half-lifecreations.com for an updated PC version by some mod team who ported the whole game to PC, but now their link to the page: www[dot]decay[dot]half-lifecreations[dot]com looks to have been hacked.

It still plays as a co-op (you switch between controlling each player, if you play by yourself) and I happen to still have it installed if you want it really badly, at least until they get that fixed. ;)
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Resonance Cascade Posted by Flynn on Sun Aug 8th 2010 at 6:13pm
Flynn
454 posts
Posted 2010-08-08 6:13pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
omegaslayer said:
De-compile the level. Its a train, sprites, and sound. Not very heavy IMO. I think a more intense scene would be the dam in Surface Tension.

off topic

Where is Half Life: Decay? (the co-op level on the PS2 version of half life).
Well it looked splendid anyway. Never before had I seen that in a video game. Okay they had some help from the blast doors coming down but you can't argue they weren't realistic, especially in such close proximity to the launch pad.
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Re: Resonance Cascade Posted by Zein on Tue Aug 10th 2010 at 6:26pm
Zein
167 posts
Posted 2010-08-10 6:26pm
Zein
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167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
Maybe they will finally bridge the enormous, guessing wtf happened, gap between HL1 and HL2, in Epi3. We can just hope. :wcc:
Re: Resonance Cascade Posted by Flynn on Tue Aug 10th 2010 at 7:55pm
Flynn
454 posts
Posted 2010-08-10 7:55pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
Yeah I've always noticed that gap but people don't seem concerned TBQH.
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Just Kidding