Re: Game Ideas
Posted by Crono on
Sat Jan 8th 2011 at 10:04am
Posted
2011-01-08 10:04am
Crono
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I'm sure I've brought up a thread like this before ... but I really can't find anything and I don't remember it ever being really explored.
What I want to do is start a discussion about game design ideas. Just toss out an idea you think is cool for a game or detailing a game mechanic. Talk about why it'd be fun and try to be creative. (Spending a paragraph describing a game that amounts to Doom with bunnies isn't what I consider stimulating discussion material)
The goal is to get people discussing other people's ideas and imaginations going wild about possibilities and maybe give someone more ideas.
Blame it on Microsoft, God does.
Re: Game Ideas
Posted by G4MER on
Sat Jan 8th 2011 at 10:54am
Posted
2011-01-08 10:54am
G4MER
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My wife and I have been dabbling with an idea to try the MAKE MOD option in the Hammer Tools. I have wanted to make a Capture the Flag style CounterStrike like game.. So you have something other than Bomb and hostage rescue missions. The problem is do you set it up like DoD, where you cap and hold flags, or like Tribes where you cap and return flags? Both have merits.
Re: Game Ideas
Posted by Orpheus on
Sat Jan 8th 2011 at 12:49pm
Posted
2011-01-08 12:49pm
Orpheus
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I'm sure this has been done someplace before but I haven't seen it or played it and since its so simple it has to have been done already but, I'd like to play a gladiator RPG. Worldwide. No exploring like Fallout or WarCraft. Just endless tournaments like Conan did.
Yeah sounds repetitive but I think it could be made interesting if someone put their mind to it. Anyway, it couldn't be any more repetitive than driving a car around a track or beating on a drum and I see people doing that all the time.
The best things in life, aren't things.
Re: Game Ideas
Posted by Condus Mundus on
Sat Jan 8th 2011 at 3:23pm
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I always wanted to make a top-down survival game. It would have different campaigns ranging from getting lost in the woods to an urban flood to all out zombie apocalypse. It would have four stats that the player would have to maintain:
Mentality or Psychological State: You have to keep from going crazy.
Fitness or Health: Keep fit so that you can perform more strenuous actions and stay alive.
Hunger: Self explanatory.
Thirst: Same as health.
Then the player would have a chance out of 100 all the time of being rescued that could be increased by: marking landmarks, creating smoke signals etc. But if the campaign you are playing is escape and not rescue mode then all this will do is draw unwanted attention to yourself and you will have to find a way to get back to civilization on your own.
Now imagine you are walking around a city torn apart by a huge earthquake. You climb up a bent and broken fire escape to raid an abandoned apartment building. You hear a sound in the distance. The helicopter begins its sweep over the city. You quickly run into a bedroom and rip a bed-sheet out from under a fallen support beam. The chopper comes closer. You pull out your trusty lighter, wad up the bed sheet, light a section of it and shove it out the window. The chopper passes, you have forgotten that fires are a common sight in this ruined city. You grab what supplies you can salvage and begin your decent down the fire escape.
Yes I have thought this out before.
Now remember kids. Asking questions is a good way to get censored by the government.
Re: Game Ideas
Posted by Orpheus on
Sun Jan 9th 2011 at 3:10am
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I'll tell'ya another I'd like to play. You know that old movie where they took people and kidnapped them and told them if they could avoid being shot/killed they would be set free?
I'd like that type game. You get to be victim or killer and see if you can make it from point A to point B You'd be on an island or some such with boundaries you couldn't circumvent and either survive or die. The game would take hours but you could decide beforehand how much of a head start the victim can have and perhaps you could win more points if you survived with less leadoff. The victim would get some very basic weapons like a stick/club or a small knife or better yet the victim would get more or less points depending on if they chose a weapon or weapon type. The killer would get more or less points depending on if the kill was quick, clean, or however.
That would be a cool game.
The best things in life, aren't things.
Re: Game Ideas
Posted by Orpheus on
Sun Jan 9th 2011 at 10:09pm
Posted
2011-01-09 10:09pm
Orpheus
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The more I think about it the better I like it. Course it would take a powerful engine to play it to be anything close to realistic. You'd have to see footprints left by your quarry. You'd have to see a stream turn muddy if someone tried to enter it to escape in the water. You'd need foliage that bent or broke over if you squeezed past in a space to narrow.
Yeah, I like this game. Lets have our resident Oregonian code it and we'll playtest the dog shit out of it.
The best things in life, aren't things.
Re: Game Ideas
Posted by Crono on
Mon Jan 10th 2011 at 7:35am
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Before I get nominated for any more needless work, allow me to interject.
Orpheus, the game your describing will likely be one of the most boring games ever made. Because 1 on 1 hunting ... is boring. It's boring in real-life with spurts of adrenalin and then nothing. And games, still, don't work that way. I don't think anyone wants to sit at their computer for four hours staring at a log because they saw a shadow and the target is hiding there.
You'd have to alter the gameplay mechanic in SOME way to make it interesting. You could make it one small team of hunters and a LARGE group of targets and they're all human players. You could create two single player campaigns that are gripped on a personal narrative where you're being hunted because you're a deadbeat who can't pay his loan shark ... or a sadistic millionaire who hunts people to deal with the murder of his parents when he was a child. The point is ... these make it engaging.
There's a reason why war games aren't realistic ... they'd be boring as shit. It's different in real-life, because ... well you could die. But even if you made it so you could only play the game one time ever ... it would never have the same brevity. As a result, you can't just take something that would be exiting in real-life and translate it to a game. It sounds more like a starting point of a game idea rather than something you're going to tell me to go spend the rest of my life making.
HOWEVER, you did give me an idea ... but it feeds into one I've had for awhile. It's also WAY more sadistic than your idea, but I think it'd be very interesting.
In the same sort of style as more simulation RPGish type games, what if your character was a serial killer ... along with the complex past and narrative to go with it. The game would consist of several gameplay mechanics. You'd have to keep your nice appearance status in check. You know, not allowing anyone to find out about your extra curricular activities and what not (relationship simulation is possible here) Then you have segments where you have to do research. This is where you figure out who it is, what's their habits, where they live, how'd you do it, ect. then there's the more action oriented segments where you'd actually do it.
Leading back into relationship simulation with police investigations and things like that ... I think, because the people playing it are not ACTUALLY psychopaths, this would be pretty unnerving, but I think that's actually a good thing. Then again, most players turn oddly murderous and sadistic when they start playing games namely because shit doesn't matter.
There's also the possibility you can take the same basic mechanics, and create the game from the investigating detective's perspective.
You could then weave in another plot thread where you play as someone from one of the victim's families.
And it all sort of intertwines. I know this sounds a little like Heavy Rain, but what I'm thinking of is very different ... especially because you don't play as the actual killer in the game.
It'd be interesting to see a game where you do play a psychopath (nothing new), but the game isn't immature about it.
Blame it on Microsoft, God does.
Re: Game Ideas
Posted by Crono on
Mon Jan 10th 2011 at 6:07pm
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Who says the killer, cop, and victim's relative couldn't all play together in real-time coop?
All I'm saying is, if you want a game about manhunting ... it's going to be boring. You need to be doing SOMETHING else. There needs to be like ... objectives or something not something as simple as get from point a to point b, because people will exploit it.
There are games that have these elements. Metal Gear Solid on the PS1 had footprints that could alert guards to your presence. Crysis has nearly entirely destructible vegetation. As for, specifically dirt in the stream. You know, simulating it isn't the only issue there. How many games do you know of that actually give you the right about of control over your character to simulate realism? I don't know of a single one. They always do SOMETHING that you're not intending. So, making it so you can't even walk very close to a stream because your character will step a certain way and cause you to blow your cover ... will NOT be a fun experience.
To create the type of realism your talking about ... which is happening, I don't know why you think it's not ... would require quite a bit more resources than what we currently have available. I mean to make it truly act realistic what needs to happen is everything needs to be soft-body physics simulated and have an entire particle system. Currently, only minor things are real-time soft-body simulated. (Note: Soft-body simulation is where the surface of the mesh is made up of very small surfaces and are connected internally with a function that acts like a spring. This gives the illusion of fluidity in the surface. You can control how this object should act with the tension of the springs. Less tension the more it'll wobble. But in reality ... if you slow down the image you're looking at enough, you'll see that EVERYTHING wobbles, it just happens faster than we can see) And, from there, you'd have to have the ability for objects to break from each other and become new entities or get spawned into a particle simulation (dust/ashes) ... this is not going to happen any time soon.
Muhnay, yeah, but just because an FPS exists doesn't mean you're not going to make another one right? As long as it's not the exact same game I don't see the issue. (And people still make and release the exact same game)
Blame it on Microsoft, God does.
Re: Game Ideas
Posted by Orpheus on
Tue Jan 11th 2011 at 2:54am
Orpheus
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Funny. I never realized my idea of fun was so fucking lowly.
aaannnyway.
The best things in life, aren't things.