Hello everybody,
I'm trying to compile a map which I found in a forum but the error "File read failure" keeps on appearing.
Here is the file rp_ppg_a2.log (spoiled):
[spoiler]hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlcsg.exe "c:\programas\valve hammer editor\maps\rp_ppg_a2"-nowadtextures
Entering c:\programas\valve hammer editor\maps\rp_ppg_a2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
49 brushes (totalling 294 sides) discarded from clipping hulls
CreateBrush:
(4.63 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(5.61 seconds)
Using Wadfile: \programas\valve\hlserver\cstrike\sanmarino.wad
- Contains 286 used textures, 99.65 percent of map (311 textures in wad)
Using Wadfile: \programas\valve\hlserver\valve\halflife.wad
- Contains 1 used texture, 0.35 percent of map (3116 textures in wad)
added 25 additional animating textures.
Error: File read failure
----- END hlcsg -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlvis.exe "c:\programas\valve hammer editor\maps\rp_ppg_a2"
There was a problem compiling the map.
Check the file c:\programas\valve hammer editor\maps\rp_ppg_a2.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\hlrad.exe "c:\programas\valve hammer editor\maps\rp_ppg_a2"
There was a problem compiling the map.
Check the file c:\programas\valve hammer editor\maps\rp_ppg_a2.log for the cause.
----- END hlrad -----
[/spoiler]
I've already fixed all problems in
Map > Check for Problems but I keep getting the error. Does anyone know how to fix this error? I'll include you in the editor credits list if you solve it.
Thanks in advance.