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                        Crono said:That's for Source editing, not Gold Source.
Might want to look at this
http://developer.valvesoftware.com/wiki/Info_teleporter_countdown
And in the trigger entity events, there's a disable/enable flag. So, you can enable it and disable it remotely (from a timer entity).
Just mess with it, I guess ... there's four entities related to teleports.
http://developer.valvesoftware.com/wiki/List_of_entities
 
                                
                
             
                                 
                                 
                                 
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                        Twitch said:No. Global State Master should be blank for the multisource. Put the name of the multisource in the "Master" field on the trigger_teleport.
One more question fellas. For the multi source, do I put the teleport name as the target or the "Global State Master" ?
Twitch said:Hmmm. Env_global is for passing settings from one level to the next. It allows the game to remember trigger states inbetween level transitions. You SHOULDN'T need one, but on the other hand, if it's working for you, I say go for it.
One more thing needed in order for it to work. You have to have an env_global. You need the env_global to control the multisource
 
                                 
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                        [RDC said:Yep, I see what you are doing there. A couple of things to remember are:
Twitch]Here is what I did that works every time so far. I need to do more testing. I used a multisource, multi_manager, trigger_teleport, and env_global. Use whatever you want to trigger the whole process. I chose a button for my purposes. You would need something like a func_button to target the multi_manager in order to turn the teleport (via env_global) on and off. I hope this makes sense. I am new to the more complicated entity stuff and to most goldsrc mappers, this idea is probably extremely simple, lol. I still don't understand it completely!
trigger_teleport
name = tele
master = telsource
env_global
Name = telglobal
Global state to set = tele
Trigger mode = toggle
Initial state = off
Tick flag for 'set initial state'
multisource
Name = telsource
Target = blank (nothing)
Global State Master = tele
multi_manager
name = tele_mm
telglobal .001
telglobal#1 1
Use a func_button targeting tele_mm (multi_manager). The multimanager targets the env_global (telglobal) once to turn it on and again to turn it off.
a multisource starts in an "off" position alreadyTry this:
a trigger can target a multisource directly with a "toggle"
Make a copy of your mapIt should operate exactly the same.
On the test copy - Delete the env_global
set the tele_mm to target "telsource" instead of "telglobal"
and remove the Global State Master from "telsource"
 
                                 Anything helps.
  Anything helps.
                                            