Half-Life 1 Trailer

Half-Life 1 Trailer

Re: Half-Life 1 Trailer Posted by Zein on Mon May 30th 2011 at 6:03pm
Zein
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Posted 2011-05-30 6:03pm
Zein
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167 posts 517 snarkmarks Registered: Sep 1st 2006 Occupation: Computer fixing Location: United States
Check this out! It is VERY well done!

http://www.youtube.com/watch?v=wtIp8jOo8_o&feature=feedu

(I Take No Credit For This)
Re: Half-Life 1 Trailer Posted by Andrei on Tue May 31st 2011 at 6:39pm
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Posted 2011-05-31 6:39pm
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I have to say, i just love all the enhanced animations.
Re: Half-Life 1 Trailer Posted by Niborius on Tue May 31st 2011 at 8:36pm
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Posted 2011-05-31 8:36pm
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Agreed. Not sure how it is all done, but it is amazing.
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Re: Half-Life 1 Trailer Posted by Crono on Wed Jun 1st 2011 at 5:03am
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Posted 2011-06-01 5:03am
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It's very cool. Same dude who did the "FPS Experiment with HL2" video.

I really hope games move forward with the dynamic animation systems so we'll have things like characters touching walls (and not sliding around) and objects the player is manipulating actually interacting with the world. The only developer I've seen do this in the first person space is Dice. (Battlefield 3 seems to be the next step after what they tried in Mirror's Edge)

I would imagine he did this by ripping all assets into a modeling program. Chances are he rebuilt all the areas you saw and just used HL1 assets with new rigs and animations.

More from the guy using HL2 assets: http://youtu.be/My9sUVSeE1g
Blame it on Microsoft, God does.
Re: Half-Life 1 Trailer Posted by Riven on Thu Jun 2nd 2011 at 5:12am
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Posted 2011-06-02 5:12am
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Wuch ya look'n at?
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Yea, that's pretty crazy. So Valve has worked on Dynamic NPC dialogue feed back, (L4D series) and with Portal 2, dynamic music, now they need to work on dynamic animations. At least to a much further extent over just simple conditions being met for a proper step or gesture. And/or beyond better ragdoll physics.

I don't know for sure though that those type of animations would be fun for a 6-8 hour game. Most ID games have the option to turn off the simple 'head bobbing' when walking because people either don't like it or get motion sickness fairly easily when playing with it on. I prefer it because it's more immersive. Actually yanking guns off people or having to literally pull off that vent cover may look cool, but it's not guaranteed to translate into being fun.
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Re: Half-Life 1 Trailer Posted by Crono on Thu Jun 2nd 2011 at 5:31am
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Posted 2011-06-02 5:31am
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I liked it in Mirror's Edge. We'll see how well it works in Battlefield 3 also.

It'd be interesting if ... the "wobbling" was actually due to head tracking.
Blame it on Microsoft, God does.
Re: Half-Life 1 Trailer Posted by Crollo on Sat Jun 4th 2011 at 2:42am
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Posted 2011-06-04 2:42am
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The animation is superb, except for the machinery jiggling which is so extremely annoying to me, but overall great animating work.

I also recall valve detracted from having first person bodies and shadows and animations because they felt it 'detracted from the gameplay', so unlikely to happen, even if it's immersive.