Blogger is annoying in that posts can only be arranged in chronological order. I may port it over to different blog site where I can add a little more of a cohesive structure.
So to answer questions...
10 years yes....
Started on HL1 way back then moved on to Operation Flashpoint, Jedi Outcast, Soldier Of Fortune 2, Return To Castle Wolfenstien, a little Unreal Tournament (the original), Tribes 2 and finally the HL2 games with a focus on HL2, Alien Swarm and Left 4 Dead.
I had released Alien Swarm SP mod (
http://alienswarmsp.blogspot.com/ or
http://www.moddb.com/mods/alien-swarmsp with an intention to release a number of maps to accomodate single marine maps and play however due to the huge drop off in player numbers and interest I moved on to HL2:EP2 mapping. I would still love to go back and complete some ideas around this though. The combination of top down shooter plus the game being free to all seemed like a great opportunity however it really didn't seem to take off.
Mapping is a hobby and will always be. I have no illusions that my maps are anything other than just a bit of fun and have always suffered with a tragically short attention span when it comes to finishing my work to a professional standard. To quote the Joker.."I'm like a dog chasing cars"...
Think Homer... "Oooh that dog has a puffy tail! hee hee hee"
runs off and chases dog round tree.
As I mentioned above, it's purely my thoughts from a personal perspective and should be taken or left as the reader chooses.
I've moved through a huge number of mapping sites depending on the game I'm focussing on at the time. Right now I'm a regular on Interlopers, Steam Forums and here. Previously I've been through Swarm Armory, L4D Maps, Mapcraft (for JK2) and many others.
Interestingly, it's only recently that I think I've really discovered the key to overcoming that problem with not finishing work which is the test map method I describe on the blog.
By keeping building to a set of small and simple test maps I can get the structure of a map together without getting stuck on what is going to occur round the next corner.