Re: The Official sci-killing thread
Posted by Gollum on
Thu Feb 19th 2004 at 3:34pm
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A dll to cpp converter? I'd be amazed if such a thing existed. Are you after the source code for Scientist Hunt?
BTW the dark text on a black background (your website) hurts the eyes.
Re: The Official sci-killing thread
Posted by OtZman on
Thu Feb 19th 2004 at 3:47pm
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Scientist Slaughterhouse = Scientist Hunt ???
when I tried your link I got this message: Sorry, this site is temporarily unavailable! :sad:
I've never played Scientist Hunt... I have to do that sometimes. It seems so cool!
Re: The Official sci-killing thread
Posted by Crono on
Thu Feb 19th 2004 at 8:30pm
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Lazer, I don't think you want to use de-compiled code, It's disgusting. And you'd have to decipher it as well, since comments are thrown out by the compiler, not to mention if they happened to use an optimized compiler you might get some very complex code that will make you rip your eyes out.
I don't know of a decompiler, by name. By the way a DLL is no different then a normal exe, except that is has no main. Which means it is compiled with other source code that does have the main in it, which could mean, you'd have to decompile that as well, because they're attached by the linker.
But your best bet would be to figure out (or assume) what compiler the thing was compiled with and try to find a decompiler for that compiler . . . what this means is that, the source code which is now compiled run time code, has been massivly altered, with a generic decompiler you'd have nightmarish results (it might not be optimised so it does everything a certain way, such as, instead of using loops the programmer who wrote it was sweet on recursion, so every loop in the program becomes a recursive function call, stuff like that).
Anyway, it would be easier to re-create/write it on your own and that's a daunting task in its self, but it would be easier then trying to decipher decompiler generated code.
hmm, unless they were stupid enough to release a debugable version of the excutable, I'm afraid you're out of luck. Take the easy route, write it yourself :smile:
[EDIT]
Oh, and an idea for you mod . . . hmm . . . how about a catapult system, so you can see who can lauch a scientist the farthest. Or, have a giant scientist you have to destroy and you have to catipult smaller (normal sized) scientists at him to kill him . . .?
[/EDIT]
Re: The Official sci-killing thread
Posted by scary_jeff on
Fri Feb 20th 2004 at 1:33am
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There is already a scientist firing level of SH. Pretty much any scientist killing type game mode has already been implemented in SH. If you want to add your own style of game, just make a map that does it - Rich would never give you the sourcecode to SH and decompiling a mod dll for the purposes of using it as a base is just wrong.
Re: The Official sci-killing thread
Posted by mazemaster on
Fri Feb 20th 2004 at 3:19am
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Decompiling code is like decompiling maps, but a billion times worse.
Re: The Official sci-killing thread
Posted by wil5on on
Fri Feb 20th 2004 at 3:34am
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Scientist killing... its been done.
I wonder if the HL2 scientists will be as fun to kill?
Re: The Official sci-killing thread
Posted by Crono on
Fri Feb 20th 2004 at 4:16am
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Come to think of it, why isn't there a suicide button in SH? I mean you are a scientist as well . . . . just bad ass.
Re: The Official sci-killing thread
Posted by LAzerMANiac on
Fri Feb 20th 2004 at 4:45am
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Okay. the mod I'm mapping for is Scientist Slaughterhouse, not SciHunt (2 different mods). Now, the guy who made this (goes by the name of Denix Linelli) lost all the source files to the mod, effectively killing it and the nuclear grenade idea. now, if there was a DLL decompiler, I would send the source files to Denix or another coder if Denix is tired (of course only with his permission) so that the mod can be restarted.
and I am real happy with Leper for adding new smilies...
:rocketwhore:
Re: The Official sci-killing thread
Posted by Crono on
Sat Feb 21st 2004 at 1:19am
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You know what would be great? Using a scientist's leg as a weapon. . .I mean, it'd be great to run up to a scientist shoot him, cut his leg off (somehow) and then use it to beat the other scientists :smile:
Although the new AI will make them smarter and they'd probably be like "s**t! RUN AWAY! Gordon's lost it" Anyway, on another note I don't think there will be the amount of scientists in HL2 as there is in HL1, I mean based on what we've seen before, there's only 2 scientists . . . there are probably many more, but just from what we've seen is what I'm talking about. So we'll pretty much just have to (keep) wait(ing) and see when HL2 hits shelves . . . Retail HL2 that is lol.
Re: The Official sci-killing thread
Posted by wil5on on
Sat Feb 21st 2004 at 1:32am
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Hopefully we'll be able to import the original scientist.mdl into HL2. Somehow I dont think the new scientists will be as fun to kill.
Re: The Official sci-killing thread
Posted by Vash on
Sat Feb 21st 2004 at 1:32am
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Oh there are ways.
/me starts making "civilin" hunt :biggrin: