Re: ambient_generic problem
Posted by Kampy on
Fri Sep 16th 2011 at 8:13pm
Kampy
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Right now I'm converting my TF2 map to a CSS map which takes a lot of changes. I'm almost done though, but I still have a problem with some ambient_generics. They are rather silent although they should be loud (volume 10) I don't really know why - in the original map the sound was just right. Any ideas?
Re: ambient_generic problem
Posted by Orpheus on
Fri Sep 16th 2011 at 8:26pm
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Could it be that the target sound is more soft in the new game than the old?
Maybe you need to edit the sound, not the entity.
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Re: ambient_generic problem
Posted by Orpheus on
Fri Sep 16th 2011 at 9:16pm
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Maybe but what if the truck sound will only go up so far and no more?
Anyway, it seems to me its not a volume issue so much as a setting. You might be for instance, pointing the sound the wrong way. (dunno if that is even possible like light is)
It could be you're not doing a full compile and the entities aren't updating. (dunno if that's possible either)
My suggestion would be to put it into a very small test map and edit them in something that will compile in seconds. I am betting its something very simple like you should make it from scratch and not copy/paste it from the other game.
I am just to out of date but 9 times out of 10 these issues are so simple you keep overlooking them cause you convince yourself "THAT CAN'T BE IT" but, it is.
The best things in life, aren't things.
Re: ambient_generic problem
Posted by Kampy on
Mon Sep 19th 2011 at 1:07pm
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I have another related question. Env_Explosion doesnt make a sound although the flag "no sound" is turned off. Is that normal in CSS? If not what could be the problem?
Re: ambient_generic problem
Posted by Orpheus on
Mon Sep 19th 2011 at 1:19pm
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I'm pretty sure you have to designate a sound. You wouldn't want your mortars sounding like a grenade.
The best things in life, aren't things.
Re: ambient_generic problem
Posted by Orpheus on
Mon Sep 19th 2011 at 3:29pm
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See I am really unsure with HL2 stuff but this much I know. In HL1 if you place a light entity and do not go into the properties at least once the light won't come on.
That might have been resolved and I never knew it but when I first started mapping I kept forgetting and my level was always dark.
I got so used to it that I just automatically looked at the properties. I never tested to see if it was fixed with later tools.
Perhaps something weird like that is going on. I simply dunno.
The best things in life, aren't things.
Re: ambient_generic problem
Posted by Kampy on
Mon Sep 19th 2011 at 5:36pm
Kampy
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You know Im recreating my iraqhistan map for CSS, but so many things wont work anymore. right now Im trying to get the func_brush + func_button thing to work. I pulled a plane (func_brush) on an invisable stick (func_button) through my map so it would look like a plane flying by. The exact same constellation wont work anymore in CSS. If I use the plane and stick as one func_button it becomes visible outside of the map through the sky. So no idea how to fix it. Any idea?