Re: Monster_tentacle
Posted by Necromancer on
Thu Oct 6th 2011 at 8:06am
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May 5th 2008
I am working on a level for Half-Life with a tentacle monster in it. But I want the player to be able to kill it. I am not sure how to do this. I thought it could be killed with a trigger_hurt with very high damage rating and the damage type set to blast. (And just to be sure I tested some of the other damage types too but no luck) Also, the monster DOES respond to the damage but it just revives again. So I don't know how to permanantly kill it. I also tried using winBSP and I found it but I could not find how they killed the monster though. If anyone is interested the level name for blast_pit where the tentacle dies is c1a4i.
Thanks for the help.
Re: Monster_tentacle
Posted by Necromancer on
Fri Oct 7th 2011 at 3:30am
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May 5th 2008
I think I understand what you mean, but I'm not sure exactly how to go about doing that [quote]make a huge sprite in front of it so the player could not see what was happening[/quote] and [quote]they just removed the entity[/quote]. Because if you covered it with a sprite, wouldn't it still be able to attack the player?
And I do not know how to simply remove an entity. So how would you go about doing that?
I noticed that in the Blast Pit level for the black spot where the tentacles came out of, it was just a func_wall. I would have thought it would have been a wall_toggle. But guess not. And how they removed a regular wall with a trigger_relay is confusing too.
I would like to know the answer to the entity removal question, but I thought of a way to get around this entire issue:
I will make it so that whenever the tentacle is "dead" I will have a level transition, the new level having no tentacles in it. So it will appear as if the tentacle is dead.
Sorry for the long post. Whatever you can help with what be appreciated. Thanks.
Re: Monster_tentacle
Posted by Unq on
Wed Oct 12th 2011 at 2:45pm
Unq
member
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Oct 12th 2011
Occupation: shepherd
killtarget something to remove it from the game. More elegant than a level change.