Re: Valve Level Design Setup
Posted by Necromancer on
Fri Oct 7th 2011 at 3:35am
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Ever since I first looked at a Valve level that I converted with winBSP I always wondered a couple things:
1) Why is it that for every level they design, when you place the camera outside of it, it is always in the shape of a cube?
2) When you fly through their levels with the camera why do they use seamingly random textures within the cube? (Parts that are not actually part of the main level) Sometimes these seamingly random textures have even been sky, which is especially strange
3) How come when I open a map file, sometimes it says that some solids cannot be loaded? (I assume something to do with conversion, but does anyone know why?)
Thanks for your ideas!
Re: Valve Level Design Setup
Posted by Orpheus on
Fri Oct 7th 2011 at 10:16am
Posted
2011-10-07 10:16am
Orpheus
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Short answers...
The camera just sits where it was last used. Hell, with the new 3d view, the camera became obsolete.
Sometimes when you decompile a level the program just assigns textures. The random ones mean nothing. In fact they would actually increase the bsp size if you recompiled it.. Ignore them.
Invalid solids will not load. Decompiling is an inaccurate procedure. It was only meant as a teaching tool.
The best things in life, aren't things.
Re: Valve Level Design Setup
Posted by Orpheus on
Fri Oct 7th 2011 at 12:53pm
Posted
2011-10-07 12:53pm
Orpheus
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There are two different cameras. One is for editing purposes. The other is for sky boxes.
Which are you inquiring about?
The best things in life, aren't things.
Re: Valve Level Design Setup
Posted by Necromancer on
Fri Oct 7th 2011 at 7:58pm
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I found out the answer to why the level is in the shape of a cube--- It is just the way it decompiles it.
Re: Valve Level Design Setup
Posted by Crono on
Sat Oct 8th 2011 at 8:41pm
Crono
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Valve renamed HL1-level game engine related things to "goldsource" ... this was done in like 2003.
Blame it on Microsoft, God does.
Re: Valve Level Design Setup
Posted by Orpheus on
Sat Oct 8th 2011 at 8:48pm
Orpheus
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Wow, either I slept real hard or something.
I honestly do not recall anything of the sort. I wish I could remember my last map release date.
anyway...
The best things in life, aren't things.
Re: Valve Level Design Setup
Posted by Orpheus on
Sat Oct 8th 2011 at 10:37pm
Posted
2011-10-08 10:37pm
Orpheus
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Yeah well,I could be wrong but I am still weirded out on this gold thing.
The best things in life, aren't things.