Re: Giving a monster a different gun
Posted by Necromancer on
Mon Nov 7th 2011 at 1:13am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
(For HL: Opposing Force)
I want to have it so that the monster_shocktrooper will use the Gauss gun in place of its shockroach and that it will drop the Guass upon death. Is this possible to do without using any coding or anything?
If the above is NOT possible then is there a way to make it so that the player cannot pick up the shockroach from the dead shocktrooper?
Re: Giving a monster a different gun
Posted by Necromancer on
Sat Nov 12th 2011 at 6:13am
392 posts
1499 snarkmarks
Registered:
May 5th 2008
1) Is it at least possible to make it so that the player is not able to pick up the shcokroach?
2) Is it possible to make it so that the shockroach weapon does not regenerate ammo? (Again without any coding)
That is a major issue for my map, I don't want the player to have that weapon, especially since it has infinite ammo.