Texture artist wanted...

Texture artist wanted...

Re: Texture artist wanted... Posted by Yak_Fighter on Sun Feb 22nd 2004 at 4:21am
Yak_Fighter
1832 posts
Posted 2004-02-22 4:21am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I'm working on a new map, and as a former prefabber, that means I need to make map-specific prefabs for it.

The problem is that I have no texture skills and the wads I'm using don't have what I want. This vehicle will be used for Natural Selection, so I can't use brushes for detail. I could hack up the brdly_ textures but it wouldn't look quite right with the NS them, and I can't use the NS textures because they would require me to use more brushes than I want.

I will of course give you credit when I release the map. If I don't finish it, I can release the prefab and give you credit there. I doubt anyone will want to do such boring work, but I'm asking anyway!

Here's some pretty (ugly) pictures:

User posted image

User posted image

User posted image
Re: Texture artist wanted... Posted by Dr Brasso on Sun Feb 22nd 2004 at 4:29am
Dr Brasso
1878 posts
Posted 2004-02-22 4:29am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
gimme a crack at it yak....i think i could do a fairly nice job on it, and i have a yen for NS style stuff....wwhat say ye?

Doc Brass... :dodgy:
Re: Texture artist wanted... Posted by Wild Card on Sun Feb 22nd 2004 at 4:36am
Wild Card
2321 posts
Posted 2004-02-22 4:36am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
Makes me think of the AVP APC.
Re: Texture artist wanted... Posted by Yak_Fighter on Sun Feb 22nd 2004 at 4:47am
Yak_Fighter
1832 posts
Posted 2004-02-22 4:47am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I designed it as a mix between a modern Bradley APC and the one from Aliens. I figured that it would fit in with all the other Aliens references. :smile:
Re: Texture artist wanted... Posted by Dr Brasso on Sun Feb 22nd 2004 at 5:02am
Dr Brasso
1878 posts
Posted 2004-02-22 5:02am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
you have two pre's in this rmf....you want them the same?, or is one in case i screw it competely up??... :lol: ...or whats yer thinking?

Doc B... :dodgy:
Re: Texture artist wanted... Posted by Yak_Fighter on Sun Feb 22nd 2004 at 6:10am
Yak_Fighter
1832 posts
Posted 2004-02-22 6:10am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
One's got an interior, the other one doesn't. :razz:

You don't have to bother with texturing them both, I can do the other one myself.
Re: Texture artist wanted... Posted by Dr Brasso on Sun Feb 22nd 2004 at 8:07am
Dr Brasso
1878 posts
Posted 2004-02-22 8:07am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, one, its not a bother, i just wanted to know what was on yer mind....i had some of these textures in the fire, im wondering if this is kinda the feel you had in mind...these are NOT COMPLETE! :wink:

Doc Brass... :dodgy:

[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_fnt.jpg[/simg]

[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_rgt.jpg[/simg]

[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_top.jpg[/simg]

[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_back.jpg[/simg]
Re: Texture artist wanted... Posted by Hugh on Sun Feb 22nd 2004 at 10:50am
Hugh
900 posts
Posted 2004-02-22 10:50am
Hugh
member
900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
That looks really nice, at least IMO. Just needs some lights and curvier wheels. :smile:
Re: Texture artist wanted... Posted by Orpheus on Sun Feb 22nd 2004 at 11:34am
Orpheus
13860 posts
Posted 2004-02-22 11:34am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
as a last resort, gimme a yell, i can get you the AvP texture set..
Re: Texture artist wanted... Posted by Dr Brasso on Sun Feb 22nd 2004 at 1:43pm
Dr Brasso
1878 posts
Posted 2004-02-22 1:43pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
this is NOT the te set i am using, i am making him a set..but this is metalish-looking stuff, and it has an NS feel to it....i just wanted an opinion....ya know: "i need it greener" or "hmm....how about more hatches"...and compartment looking stuff".....understand?....this is just a dry run....i slapped it together in a couple hours just to see what might be....... :wink:

Doc B... :dodgy:
Re: Texture artist wanted... Posted by Yak_Fighter on Sun Feb 22nd 2004 at 6:54pm
Yak_Fighter
1832 posts
Posted 2004-02-22 6:54pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Dr Brasso said:
this is NOT the te set i am using, i am making him a set..but this is metalish-looking stuff, and it has an NS feel to it....i just wanted an opinion....ya know: "i need it greener" or "hmm....how about more hatches"...and compartment looking stuff".....understand?....this is just a dry run....i slapped it together in a couple hours just to see what might be....... :wink:

Doc B... :dodgy:
That looks damn fine already! A nice olive drab would be great, but that gray works as well. I would think that the sides of the front section would have bigger panels to make the APC look more solid and less like it's made up of little parts. There need to be headlights and taillights too. The wheels look great, as does the turret. Actually, it all looks great but the lines need to all connect to make it look less piecemeal.
Re: Texture artist wanted... Posted by matt on Sun Feb 22nd 2004 at 6:56pm
matt
1100 posts
Posted 2004-02-22 6:56pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Orpheus said:
as a last resort, gimme a yell, i can get you the AvP texture set..
You seem to have allota textures from different games. They must be quite dificult to convert to WAD format.
Re: Texture artist wanted... Posted by gimpinthesink on Sun Feb 22nd 2004 at 9:02pm
gimpinthesink
662 posts
Posted 2004-02-22 9:02pm
662 posts 176 snarkmarks Registered: Apr 21st 2002 Occupation: student Location: Forest Town, Notts
That looks really nice.
Re: Texture artist wanted... Posted by Tracer Bullet on Sun Feb 22nd 2004 at 9:19pm
Tracer Bullet
2271 posts
Posted 2004-02-22 9:19pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Hugh said:
That looks really nice, at least IMO. Just needs some lights and curvier wheels. :smile:
It's a very bad idea to put complex solids in a prefab, as rotating them tends to bork everything.
Re: Texture artist wanted... Posted by Yak_Fighter on Sun Feb 22nd 2004 at 10:04pm
Yak_Fighter
1832 posts
Posted 2004-02-22 10:04pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Well, the real problem with making the wheels curvier is that there are six of them, and changing them from an 8 sided cylinder to a 12 or bigger just adds faces that are unnecessary and changes the prefab from being useful in multiple situations throughout a level to being useful only in a tiny room. I want to use this prefab, not have it sit in a dark corner of a small box.

Rotating is no problem, especially since texture lock during rotation was added. When that feature first came out I took my 400 face truck and pitched it forward like 60 degrees and 30 degrees to the side and had no problems in game. It just took much longer to compile. If you make an error-free prefab it will rotate error-free.
Re: Texture artist wanted... Posted by Dr Brasso on Tue Feb 24th 2004 at 5:25pm
Dr Brasso
1878 posts
Posted 2004-02-24 5:25pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_back2.jpg[/simg] iupdate time, still not to my satisfaction, but coming along.... :smile:

[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_rgt2.jpg[/simg]

[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_fnt2.jpg[/simg]

[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_top2.jpg[/simg]

Doc Brass... :dodgy:
Re: Texture artist wanted... Posted by Orpheus on Tue Feb 24th 2004 at 5:37pm
Orpheus
13860 posts
Posted 2004-02-24 5:37pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i recognize at least one of thos docmaster :biggrin:

my only comment, the wheel tread.. make them more tractorish..

nice job so far
Re: Texture artist wanted... Posted by Dr Brasso on Tue Feb 24th 2004 at 8:39pm
Dr Brasso
1878 posts
Posted 2004-02-24 8:39pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
yeah, ilike it better this way.... :smile:

[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_rgt3.jpg[/simg]

[simg]http://www.snarkpit.com/pits/dr brasso/Yak_APC/APC_top3.jpg[/simg]
Re: Texture artist wanted... Posted by Wild Card on Tue Feb 24th 2004 at 8:41pm
Wild Card
2321 posts
Posted 2004-02-24 8:41pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I like the tire threads in the last 2 shots, before, they were ugly/
Re: Texture artist wanted... Posted by Yak_Fighter on Tue Feb 24th 2004 at 8:46pm
Yak_Fighter
1832 posts
Posted 2004-02-24 8:46pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Awesome stuff. Now I just have to get back to working on the map...

PS: The solid treads are better, but don't tint them green :razz: black's where it's at
Re: Texture artist wanted... Posted by Orpheus on Tue Feb 24th 2004 at 10:31pm
Orpheus
13860 posts
Posted 2004-02-24 10:31pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Orpheus said:
wheel tread.. make them more tractorish.
tractorish doc :smile: , not ammo-canish :rofl:

//////////

\\\\\\\\\\\\\\\\\\\\

or

//////////

//////////

either will suffice, but leave a gap between the two sections, and make them diagonal
Re: Texture artist wanted... Posted by Dr Brasso on Tue Feb 24th 2004 at 10:45pm
Dr Brasso
1878 posts
Posted 2004-02-24 10:45pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
do i loook like a friggin farmer to you?... :heee: ...the only tractors i deal with have a friggin 16 foot blade on the front, or a damn bucket scoop on its back....any questions??.... :rofl: yes, i see what you mean jon, but i dont quite concur.... :smile: ... just because i live in nebraska doesnt mean i know s**t about agriculture.....but i like corn... :heee:

Doc B.... :dodgy:
Re: Texture artist wanted... Posted by Orpheus on Tue Feb 24th 2004 at 10:58pm
Orpheus
13860 posts
Posted 2004-02-24 10:58pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dr Brasso said:
yes, i see what you mean jon, but i dont quite concur.... :smile: ...
dont concur? on which? that they now look like ammo-cans, or that they need tread of some sort?

you know, everyone else has done wheels already, why not go for a tracked vehicle, or possibly a 1/2 tracked one??
Re: Texture artist wanted... Posted by Dr Brasso on Wed Feb 25th 2004 at 12:42am
Dr Brasso
1878 posts
Posted 2004-02-25 12:42am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, bottom line, it doesnt really matter what i think, i try my damndest to give the "customer" what he wants....visa vi, Yakmaninov has the final say....if he wants tractor wheels, he gets tractor wheels....if he wants "ammo cans", he gets...cans.... :lol: and the ammo can thing is what i REALLY dont concur on.... :lol: ...quite frankly, it looks a hella lot like an apc, so thats what he gets....although its a futuristic vato-typo rig.... :wink: if it looked like something that could use tracks, well, id do it in a heartbeat....i think thats a damn cool idea, tbh....

Doc Brass... :dodgy:
Re: Texture artist wanted... Posted by Orpheus on Wed Feb 25th 2004 at 12:52am
Orpheus
13860 posts
Posted 2004-02-25 12:52am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dr Brasso said:
if it looked like something that could use tracks, well, id do it in a heartbeat....i think thats a damn cool idea, tbh....
i can envision you and i designing a new line of HL vehicles :smile:

we could have a whole new line of OD green, metalic APC wheels :heee:
Re: Texture artist wanted... Posted by Myrk- on Wed Feb 25th 2004 at 1:35am
Myrk-
2299 posts
Posted 2004-02-25 1:35am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Get rid of the gun on the turret, make a cool little machine gun style thing and a little radar thingy...
Re: Texture artist wanted... Posted by Orpheus on Wed Feb 25th 2004 at 1:44am
Orpheus
13860 posts
Posted 2004-02-25 1:44am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Myrk- said:
make another version with a cool little machine gun style thing and a little radar thingy...
there myrk, i fixed the text for you, the other was a bit, obstinate :heee:
Re: Texture artist wanted... Posted by Cassius on Wed Feb 25th 2004 at 2:36am
Cassius
1989 posts
Posted 2004-02-25 2:36am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
I have to say, I prefer the gray (hey that rhymes).

The only question I have is, why would a vehicle like this have wheels instead of a tread?
Re: Texture artist wanted... Posted by Dr Brasso on Wed Feb 25th 2004 at 3:10am
Dr Brasso
1878 posts
Posted 2004-02-25 3:10am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
yeah, i liked the grey too cass, i may just do a few of my own...itd be an endeavor i havent had much of a go with in the past.....

ya know orph, i think we should....a whole new line of vehicles...apc's, tanks, etc...old, futuristic, what not...might be fun. we'll talk about that... :smile:

myrk...i believe the reason he hasnt made anything with tiny little stuff on it is twofold,...the r's. and the possibility of invalid solids from rotating etc....

Doc B... :dodgy:
Re: Texture artist wanted... Posted by Yak_Fighter on Wed Feb 25th 2004 at 4:36am
Yak_Fighter
1832 posts
Posted 2004-02-25 4:36am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
A few things:

About the choice of wheels and turret...
A: If I wanted to recreate the Bradley APC from HL, I would have used the Bradley APC prefab I've already made.
B: Have we never seen the movie Aliens? Wheels are the future.
C: The newest American attack vehicle that acts as a combination of tank and APC and allows for rapid forward deployment and support of infantry is called the Stryker. It has wheels and a variant of it has a turret with a big gun on it.
D: The level is set indoors. Treads are for offroading, not driving on pavement.

About the chosen color:
What I have done so far on the map has a lot of black and gray metal sections. Some variety would be nice. Plus, the APC in Aliens was black/gray metal, and I don't want to completely copy the damn thing.

About the boxiness, lack of details:
A good prefab looks more detailed than it actually is, hence the need for good textures. I need to use this prefab in medium traffic areas and still be able to put detail in the walls so it needs to have a low facecount. Also, this is NS, where lots of tiny details and curves and such will f**k with Skulk movement. I don't want its only use to be sitting in a dark hallway and have it act as a dead-end. Also, I don't want to waste any of the limited amount of entities on this prefab, which would be necessary if I added smaller details (ie: making some of it func_illusionary so people don't get caught on it)

I bet you never thought so much decision-making and foresight goes into making a prefab... :razz:
Re: Texture artist wanted... Posted by Dr Brasso on Wed Feb 25th 2004 at 5:39am
Dr Brasso
1878 posts
Posted 2004-02-25 5:39am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, yer the prefab king for a reason Yak... :lol: ...your wish is my command sahib... :heee:

Doc B..... :dodgy:
Re: Texture artist wanted... Posted by matt on Wed Feb 25th 2004 at 11:13am
matt
1100 posts
Posted 2004-02-25 11:13am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
The APC from AVP2 was not a high as that one, and the textures were much darker, but it looks sweet anyway.
Re: Texture artist wanted... Posted by Dr Brasso on Fri Feb 27th 2004 at 2:13pm
Dr Brasso
1878 posts
Posted 2004-02-27 2:13pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, lights added etc, along with as many little details as my little pea brain could muster....tell me where to send them yak, or i can put em on my pit...yer call...

Doc B... :dodgy:
Re: Texture artist wanted... Posted by Yak_Fighter on Mon Mar 1st 2004 at 3:58pm
Yak_Fighter
1832 posts
Posted 2004-03-01 3:58pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Put it up at your pit if you don't mind. :smile:
Re: Texture artist wanted... Posted by scary_jeff on Mon Mar 1st 2004 at 4:38pm
scary_jeff
1614 posts
Posted 2004-03-01 4:38pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
The level is set indoors. Treads are for offroading
I didn't realise they had tank battles indoors :smile:
Re: Texture artist wanted... Posted by Yak_Fighter on Mon Mar 1st 2004 at 7:33pm
Yak_Fighter
1832 posts
Posted 2004-03-01 7:33pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Well...it would be really cool if they did.

Right?