Re: SnarkPit's New Focus
Posted by Orpheus on
Sun May 26th 2013 at 2:13pm
Orpheus
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Before I vote, I want clarification of each category.
It has been my experience that definitions vary from person to person.
I want a website that curtales to all first person games and their corresponding level design.
That includes all maps and models and meshes... (or whatever the term is for each game)
On a side note, I will not trade one tyrant for another tyrant. SnarkPit began as a democracy and ended up a dictatorship. If we end up with another site where the people in leadership start dictating how posts will go instead of guiding a posts progress, I will oppose them and/or run for leadership myself to guarantee a fair attitude.
Keep this in mind while making all future plans.
(I am not accusing anyone of anything. I am making my position PERFECTLY clear and that I will not stand idly by and see dictates given)
The best things in life, aren't things.
Re: SnarkPit's New Focus
Posted by Orpheus on
Tue May 28th 2013 at 10:07am
Posted
2013-05-28 10:07am
Orpheus
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I think SnarkPit should do all the things we did except for all multiplayer first person games.
We are/did do plenty for gaming with a single game. We should apply EVERYTHING we did to others.
We already had modelers, coders, designers, critquers and cobitzers. We might run into a small issue with the name being still centralized in HL but since the reputation established was founded upon the name I see no way to avoid it.
The best things in life, aren't things.
Re: SnarkPit's New Focus
Posted by Orpheus on
Wed Jun 5th 2013 at 1:32pm
Orpheus
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Another thing to consider. Every new site (or in our case, the image of a new site) always draws lookie loos and people who simply want to begin on the ground floor. If we play our cards right we will get an influx for that alone. If we pick the correct theme we can count on keeping them as well. Our morals and system of tough but fair has proven us well. Now all we have to does pick the proper direction to apply it.
People or at least the people we need on this site, want and desire what we offer. Let's find a way to give it to them again.
The best things in life, aren't things.
Re: SnarkPit's New Focus
Posted by Orpheus on
Wed Jun 5th 2013 at 5:25pm
Orpheus
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You may have mentioned this, I simply cannot recall but it is worthy of mention:
Should we stick to Steam based editors/games?
There are four of note (and prolly more but I am not sure)
[*]RAGE tool kit.
[*]G.E.C.K.
[*]UnrealEd
[*]Hammer
[*]
Not to mention, how far we should stray off the beaten path.
I mean, there is way more involved than simply placing a few solids.
The best things in life, aren't things.
Re: SnarkPit's New Focus
Posted by Orpheus on
Fri Jun 7th 2013 at 5:24am
Orpheus
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I used the killbox example simply because it was something we all could relate to, but even the newest mapper is leagues ahead of a player IMO.
(plus keep in mind that we have had some VERY capable people here who never released a map so baring people on the basis of not being a mapper is not my goal.)
I know people do not download engines bud. I used that example because some engines have multiple editors.
Halflife one had what? 4?
Worldcraft, hammer, QuArk and Radiant?
The reason I said Engine, was for US to use a a guide to pick from, not as a user tool.
If we had forums like
Xray Engine
Source Engine
So on and so forth Engine,
then the editors would fall into them as they are developed over the years that they individual engines create.
Sadly, I know what I want to describe, but I am not doing it so well.
If this still doesn't make sense, I can call you later about it.
The best things in life, aren't things.
Re: SnarkPit's New Focus
Posted by Orpheus on
Fri Jun 7th 2013 at 5:30am
Orpheus
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Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
BTW, I went ahead and got the satelite ISP. 6 years with no net is enough for anyone.
It sucks ass, but at least I can upload/download now.
I won't ever be using it to frag though..
The best things in life, aren't things.
Re: SnarkPit's New Focus
Posted by Juim on
Sat Jun 8th 2013 at 4:01am
Juim
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Occupation: Motion Picture Grip
Location: Los Angeles
You know, I'm not of the technical mind that you guys are. I'm kind of a see and do type guy. I remember my early days of mapping, and the most effective tools I found, when I finally did decide to try it were the most simple of tutorials. I believe the first one I ever looked at was something like, "Building a box and lighting it". That took me two hours or so to accomplish, and then I was hooked. The rest of my mapping skills came from tutorials listed by their editing tool names alphabetically on a website who's name escapes me at the moment.
My point is that all the coding and restructuring you speak of is all well and good for you braniacs out there, and will probably have a positive effect on the outcome you seek. In order for the pit to become "Relevant" to more people, I believe simple accessibility is key. Keep all these conversations about coding and structure in back room discussions between elders, and use those discussions to foster a simpler, user friendly, MODERN version of what the pit could be to many, as opposed to the few. Remember, most people barely scrape the surface of what a gaming engine is capable of, hence the "Killbox" epidemic. You might even try a tiered system of forum categories. Basic, intermediate, and advanced. No matter how many months I spent on my maps, I was always humbled by seemingly simple(to them) offerings of other mappers. I also reveled in reviewing those maps when I had my website The Hot Death Diner. There is still a wealth of talent out there, and they should be here with us, one of the few last bastions of true HL fans.
I also agree that a map review section would be helpful. Maybe a re-offering of some fantastically awesome maps of days gone by would re-introduce folks to what the source engine is capable of, and perhaps inspire a new generation of mappers, when offered in tandem with some basic tutorials. Just my two cents for the moment.
Re: SnarkPit's New Focus
Posted by G4MER on
Thu Sep 12th 2013 at 6:18am
G4MER
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Had an idea for a new logo.
[URL=http://s26.photobucket.com/user/MuhnayShot/media/Logos/snarkpitlogo_zps165f75f6.png.html][IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Logos/snarkpitlogo_zps165f75f6.png[/IMG][/URL]
[URL=http://s26.photobucket.com/user/MuhnayShot/media/snarkpitlogo2_zps575df981.png.html][IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/snarkpitlogo2_zps575df981.png[/IMG][/URL]
Re: SnarkPit's New Focus
Posted by G4MER on
Mon Sep 16th 2013 at 12:09am
Posted
2013-09-16 12:09am
G4MER
floaty snark rage
member
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Sep 6th 2003
Location: USA
Here is an update to the logo. Would love to hear your thoughts...
[URL=http://s26.photobucket.com/user/MuhnayShot/media/snarkpitlogo3_zps3c617c7d.png.html][IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/snarkpitlogo3_zps3c617c7d.png[/IMG][/URL]
[URL=http://s26.photobucket.com/user/MuhnayShot/media/Snark_w_hd_zps3d210791.jpg.html][IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/Snark_w_hd_zps3d210791.jpg[/IMG][/URL]
Re: SnarkPit's New Focus
Posted by G4MER on
Mon Sep 23rd 2013 at 12:38am
Posted
2013-09-23 12:38am
G4MER
floaty snark rage
member
2460 posts
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Registered:
Sep 6th 2003
Location: USA
[URL=http://s26.photobucket.com/user/MuhnayShot/media/snarkpitlogo2_a_zps554274c2.png.html][IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/snarkpitlogo2_a_zps554274c2.png[/IMG][/URL]
[URL=http://s26.photobucket.com/user/MuhnayShot/media/snarkpitlogo2_abstract_zpsa0f84202.png.html][IMG]http://i26.photobucket.com/albums/c149/MuhnayShot/snarkpitlogo2_abstract_zpsa0f84202.png[/IMG][/URL]