Re: [map] dm_sandcastle_b1
Posted by haymaker on
Sun Jul 16th 2017 at 9:29pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
Thanks Mike
As you know, the displacement joints are a limitation of this engine. I did consider conversion to models, but was hesitant because there would be a number of different components and I am unsure how the present light map flow would change, and also because I was unsure how things like crossbow bouncing would differ. One can only learn this by doing, though, so possibly an experiment is in order!
Re: [map] dm_sandcastle_b1
Posted by Xylemon on
Sat Mar 19th 2022 at 7:16am
Xylemon
member
18 posts
992 snarkmarks
Registered:
Sep 5th 2011
Occupation: Co-Founder/Level Designer @ Vera Visions
Location: United States
This is really creative with the displacements, reminds me of the neat things people do with patches in QIII. Need to check this one out.