[map] dm_sandcastle_b1

[map] dm_sandcastle_b1

Re: [map] dm_sandcastle_b1 Posted by haymaker on Tue Jun 20th 2017 at 3:10pm
haymaker
439 posts
Posted 2017-06-20 3:10pm
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
This is a a discussion topic for the map "dm_sandcastle_b1" by haymaker which can be found here

Map description:

pub style feathmatch 2-6 players

playable area is 100% displacements

thanks to guys in MB and SS clans for bugtesting

thanks to those who kept Propper alive

awesome custom skybox by Komaokc

Map screenshots:
Loading embedded content: Map #3576
Re: [map] dm_sandcastle_b1 Posted by gtamike_TSGK on Sat Jul 15th 2017 at 6:45pm
gtamike_TSGK
53 posts
Posted 2017-07-15 6:45pm
53 posts 335 snarkmarks Registered: Oct 22nd 2008 Occupation: https://gamebanana.com/members/215600 Location: UK
haha that map is very you! I loled when I saw that ass and sun burn person.
The only thing that was messing with my OCD was you can see where the displacements joins.
Now I know that would be a pain to fix but if you're up to it.
I think if you convert each displacement to a Model (prop_static) using Propper Hammer Pluggin that might fix it. (maybe test with a few first?)
For a few you could have some of the models be prop_dynamic_override to get good shadows in some areas of the map.
http://gamebanana.com/members/215600
https://www.youtube.com/c/gtamikesvideos
[img]http://www.17buddies.net/17b2/Btn/4/0/0/0/0/en/103257.png[/img]
Re: [map] dm_sandcastle_b1 Posted by haymaker on Sun Jul 16th 2017 at 9:29pm
haymaker
439 posts
Posted 2017-07-16 9:29pm
haymaker
member
439 posts 921 snarkmarks Registered: Apr 1st 2007 Location: CAN
Thanks Mike

As you know, the displacement joints are a limitation of this engine. I did consider conversion to models, but was hesitant because there would be a number of different components and I am unsure how the present light map flow would change, and also because I was unsure how things like crossbow bouncing would differ. One can only learn this by doing, though, so possibly an experiment is in order!
Re: [map] dm_sandcastle_b1 Posted by Xylemon on Sat Mar 19th 2022 at 7:16am
Xylemon
18 posts
Posted 2022-03-19 7:16am
Xylemon
member
18 posts 992 snarkmarks Registered: Sep 5th 2011 Occupation: Co-Founder/Level Designer @ Vera Visions Location: United States
This is really creative with the displacements, reminds me of the neat things people do with patches in QIII. Need to check this one out.