[Radiant Editor]Radiant hammer

[Radiant Editor]Radiant hammer

Re: [Radiant Editor]Radiant hammer Posted by wil5on on Mon Mar 1st 2004 at 11:14am
wil5on
1733 posts
Posted 2004-03-01 11:14am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Just wondering, can you transfer geometry between Radiant and Hammer? Basically, I want to convert a DM map I've got to MoH.
Re: [Radiant Editor]Radiant hammer Posted by KoRnFlakes on Mon Mar 1st 2004 at 12:10pm
KoRnFlakes
1125 posts
Posted 2004-03-01 12:10pm
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without entities I think its possible yes.
Re: [Radiant Editor]Radiant hammer Posted by Edge Damodred on Mon Mar 1st 2004 at 9:30pm
Edge Damodred
237 posts
Posted 2004-03-01 9:30pm
237 posts 54 snarkmarks Registered: Apr 24th 2002 Occupation: student Location: I don't even know anymore
depends on which version of Radiant, QERadiant would be your best bet. Q3 or GTKRadiant use slightly different versions of the .map format, so Hammer may or may not parse the file correctly.
Re: [Radiant Editor]Radiant hammer Posted by wil5on on Tue Mar 2nd 2004 at 5:23am
wil5on
1733 posts
Posted 2004-03-02 5:23am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
So, it cant be directly imported into MoH/CoD radiant? Oh well.

I assume all the *Radiant editors have a common file format so I can transfer it.
Re: [Radiant Editor]Radiant hammer Posted by KoRnFlakes on Tue Mar 2nd 2004 at 8:43am
KoRnFlakes
1125 posts
Posted 2004-03-02 8:43am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Im pretty sure it can be transfered as long as you have NO entities & its in .map format. it may need a bit of notepad editing aswell. Somebody has done it anyway
Re: [Radiant Editor]Radiant hammer Posted by Edge Damodred on Tue Mar 2nd 2004 at 8:47am
Edge Damodred
237 posts
Posted 2004-03-02 8:47am
237 posts 54 snarkmarks Registered: Apr 24th 2002 Occupation: student Location: I don't even know anymore
But you won't know until you give it a try...so go for it, if it blows up, well...you could do it with some serious notepad copying and pasting...
Re: [Radiant Editor]Radiant hammer Posted by Crono on Tue Mar 2nd 2004 at 9:37am
Crono
6628 posts
Posted 2004-03-02 9:37am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
...you could do it with some serious notepad copying and pasting...
....I hope that isn't your philosophy on coding ..... :biggrin:

(Sadly I know people who do that pukes)
Re: [Radiant Editor]Radiant hammer Posted by Orpheus on Tue Mar 2nd 2004 at 11:43am
Orpheus
13860 posts
Posted 2004-03-02 11:43am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
somehow, i get this mental image of some "serious notepad copy/pasting" only this time, gordon has breasts or somethin :wtf:

i have heard of the maps being rendered interchangeable, but never pursued it cause i find it distasteful to port maps.. call it a weakness, or narrow-minded, but i feel once constructed for HL, always for HL.. if someone wants to make a copy for say.. quake, or HL2, then they should build it from scratch.. otherwise the map is defiled..

as i stated once before, my biggest fear with the release of HL2 is an influx of ported maps.. a kill box the size of montana always scares me :sad:

/ 2 cents
Re: [Radiant Editor]Radiant hammer Posted by Edge Damodred on Tue Mar 2nd 2004 at 8:36pm
Edge Damodred
237 posts
Posted 2004-03-02 8:36pm
237 posts 54 snarkmarks Registered: Apr 24th 2002 Occupation: student Location: I don't even know anymore
Crono said:
...you could do it with some serious notepad copying and pasting...
....I hope that isn't your philosophy on coding ..... :biggrin:

(Sadly I know people who do that pukes)
f**k no, hell I don't even use code wizards to generate a basic window for my window's apps. I go through and actually do each process. It's a bit lengthy, but I feel the wizard generates too much crap and I have to go modify a lot settings from the default ones.

And Orph...I don't even want to know how that mental image gets generated in your head :leper:
Re: [Radiant Editor]Radiant hammer Posted by Crono on Tue Mar 2nd 2004 at 9:11pm
Crono
6628 posts
Posted 2004-03-02 9:11pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I know, I was kidding
Re: [Radiant Editor]Radiant hammer Posted by Edge Damodred on Tue Mar 2nd 2004 at 9:21pm
Edge Damodred
237 posts
Posted 2004-03-02 9:21pm
237 posts 54 snarkmarks Registered: Apr 24th 2002 Occupation: student Location: I don't even know anymore
I know you were :biggrin:
Re: [Radiant Editor]Radiant hammer Posted by Crono on Tue Mar 2nd 2004 at 10:13pm
Crono
6628 posts
Posted 2004-03-02 10:13pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I know that you know that I know that you knew that I was kidding . . . . anyway . . . . . . (I have to take Software Design next term shoots himself).
Re: [Radiant Editor]Radiant hammer Posted by Edge Damodred on Tue Mar 2nd 2004 at 10:59pm
Edge Damodred
237 posts
Posted 2004-03-02 10:59pm
237 posts 54 snarkmarks Registered: Apr 24th 2002 Occupation: student Location: I don't even know anymore
Unger was under Over and Over and Unger were over Donne.
Re: [Radiant Editor]Radiant hammer Posted by ham on Tue Mar 9th 2004 at 1:42am
ham
9 posts
Posted 2004-03-09 1:42am
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i tried moving a whole heap of solids from radiant to valve hammer and only ended up with like 2 out the hundreds of solids i moved.
Re: [Radiant Editor]Radiant hammer Posted by wil5on on Tue Mar 9th 2004 at 12:42pm
wil5on
1733 posts
Posted 2004-03-09 12:42pm
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Thats because hammer screws up complex solids when loading from a .MAP