test8

test8

Re: test8 Posted by fishy on Wed Mar 3rd 2004 at 2:46pm
fishy
2623 posts
Posted 2004-03-03 2:46pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
most of what was posted originally is gone from the map now, so here's some pics from the latest compile.

User posted image

as you can see, the doors and the stairs survived.
User posted image

this area never runs out of monsters to spawn, but once you get past it there is a door to open that gives you an alternative route.
User posted image

the spawn area. recently mucked around with, and still needing work.
User posted image

more crates and stairs.
User posted image

where's that damned light switch?
User posted image

MEDIC!!!!!!!!
there's one or two things i'm gonna sort before i upload this to somewhere. maybe in the next day or so.

[edit] uhhg, i just noticed the 'orrible point light in the first screen. /me adds to the to-do list
Re: test8 Posted by matt on Wed Mar 3rd 2004 at 3:07pm
matt
1100 posts
Posted 2004-03-03 3:07pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
You need some more lighting, the screens are very dark on this machine I'm using.
Re: test8 Posted by $loth on Wed Mar 3rd 2004 at 4:12pm
$loth
2256 posts
Posted 2004-03-03 4:12pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I like the crate textures, they blend in perfectly, but yea a bit more darkening is needed, but its not dark, its pretty light on my monitor.
Re: test8 Posted by Kage_Prototype on Wed Mar 3rd 2004 at 4:16pm
Kage_Prototype
1248 posts
Posted 2004-03-03 4:16pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
I think you just need to add more contrast between light and dark, some areas seem to have bland lighting, while others are too dark with small patches of light. You need to find an equilibrium.
Re: test8 Posted by $loth on Wed Mar 3rd 2004 at 4:22pm
$loth
2256 posts
Posted 2004-03-03 4:22pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
ohhhhh big word,lol,
in the first screenie theres a patch of light but i cant any source :confused:
Re: test8 Posted by Gorbachev on Wed Mar 3rd 2004 at 8:32pm
Gorbachev
1569 posts
Posted 2004-03-03 8:32pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Try to get more contrast in there, and don't use light entities with no source like there is in the first screen. It looks really tacky and doesn't colour well.
Re: test8 Posted by Death To lag? on Wed Mar 3rd 2004 at 8:36pm
Death To lag?
153 posts
Posted 2004-03-03 8:36pm
153 posts 15 snarkmarks Registered: Jan 28th 2004
mm not to be mean or anything just alot of grey in the map... and some of my maps got alot of gray also... just telling yah :biggrin:
Re: test8 Posted by fishy on Wed Mar 3rd 2004 at 10:12pm
fishy
2623 posts
Posted 2004-03-03 10:12pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
well, you all seem to agree that the lighting is the main issue that needs to be addressed. i'll leave that until i can get some feedback from ppl viewing the actual map, as i think some of the darkness works well in the level.

Gorby and $loth both noticed the light ent with no source, but failed to notice that i had mentioned it in the edit at the end of my first post. so :razz: . i only noticed it myself as i was posting the pic. :rolleyes:

i hope i still have the original crates.wad with a readme of who made what in it, so as that i can give cretit where it's due. the wad is made up of different peoples work that had been entered into some forum competition, if i remember correctly.
Re: test8 Posted by Dietz on Thu Mar 4th 2004 at 8:11am
Dietz
101 posts
Posted 2004-03-04 8:11am
Dietz
member
101 posts 50 snarkmarks Registered: Mar 15th 2002 Location: Texas
I spy lots of Lunaran textures...
Re: test8 Posted by Myrk- on Thu Mar 4th 2004 at 1:11pm
Myrk-
2299 posts
Posted 2004-03-04 1:11pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
ENTITY LIGHTING! YOU EVIL SLUT WHORE!
Re: test8 Posted by matt on Thu Mar 4th 2004 at 1:20pm
matt
1100 posts
Posted 2004-03-04 1:20pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
When used correctly, theres nothing wrong with entity lighting... yeah right!!!!!
Re: test8 Posted by Adam Hawkins on Thu Mar 4th 2004 at 2:00pm
Adam Hawkins
858 posts
Posted 2004-03-04 2:00pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I always use a combination of both texture and entity lighting...
Re: test8 Posted by 7dk2h4md720ih on Thu Mar 4th 2004 at 4:00pm
7dk2h4md720ih
1976 posts
Posted 2004-03-04 4:00pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Entity lighting is far more versatile! Shame on you Myrk. :biggrin:
Re: test8 Posted by Hornpipe2 on Thu Mar 4th 2004 at 7:56pm
Hornpipe2
636 posts
Posted 2004-03-04 7:56pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
And to complete the sequence,
Texture lighting?! You evil slut whore!
Re: test8 Posted by OtZman on Thu Mar 4th 2004 at 8:47pm
OtZman
1890 posts
Posted 2004-03-04 8:47pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
I think it looks very nice...
Re: test8 Posted by Gorbachev on Sat Mar 6th 2004 at 5:22am
Gorbachev
1569 posts
Posted 2004-03-06 5:22am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
matt said:
When used correctly, theres nothing wrong with entity lighting... yeah right!!!!!
It's not that, it's entity lights without sources that retracts from quality.
Re: test8 Posted by fishy on Sun Mar 7th 2004 at 6:42am
fishy
2623 posts
Posted 2004-03-07 6:42am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
if anyone's interested, the download link is now for the newer version.

there is still a lot needing done, but the final map will look a lot more like this version than the first one i posted. ..........i think :biggrin: