Re: Sky Texture, any alternatives?
Posted by benanderton on
Sat Sep 6th 2003 at 12:53pm
Posted
2003-09-06 12:53pm
23 posts
12 snarkmarks
Registered:
Sep 2nd 2003
Occupation: Nothing/Slacker lol :p
Location: 127.0.0.1
ok so i need an alternative sky texture to the Canyon one that comes with the wads on CS.
Thing is that i can't find one that does the same as the normal sky texture, ie it moves around even though it is only a block infront of the window with a texture?
Re: Sky Texture, any alternatives?
Posted by DesPlesda on
Sat Sep 6th 2003 at 2:52pm
204 posts
30 snarkmarks
Registered:
Feb 14th 2002
Occupation: Student
Location: Tasmania, Australia
Use the SKY texture as normally, but go to Map->Settings (or Properties, I forget) and you will be able to change the sky name. You can find extra skies in /cstrike/gfk/env/ .
Re: Sky Texture, any alternatives?
Posted by Sinner_D on
Mon Sep 8th 2003 at 3:24am
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
in addition to that, if your looking for the correct skynames to imput into map/properties -> cl_skyname
here is a list of default HL skynames:
<TABLE border=1 style="HEIGHT: 114px; WIDTH: 314px" width="75%">
<TBODY>
<TR>
<TD>2desert</TD>
<TD>black</TD>
<TD>dusk</TD>
<TD>neb6</TD>
<TD>xen10</TD></TR>
<TR>
<TD>alien1</TD>
<TD>city</TD>
<TD>morning</TD>
<TD>neb7</TD>
<TD>xen9</TD></TR>
<TR>
<TD>alien2</TD>
<TD>cliff</TD>
<TD>neb1</TD>
<TD>night</TD>
<TD>xen 8</TD></TR>
<TR>
<TD>alien3</TD>
<TD>desert</TD>
<TD>neb2</TD>
<TD>space</TD></TR></TBODY></TABLE>
the 2desert is the default skyname that will be implemented into anymap that doesnt have a different skyname specified. thats the desert canyon one you were complainning about :wink:
hope this helps.
Re: Sky Texture, any alternatives?
Posted by Sinner_D on
Mon Sep 8th 2003 at 11:36pm
Posted
2003-09-08 11:36pm
376 posts
115 snarkmarks
Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
oh yah... gotta show me up huh jinx :razz: