Re: [Radiant Editor]Quake 3 Compile Tools
Posted by Hornpipe2 on
Thu Feb 26th 2004 at 5:28pm
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Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
Well... I downloaded GTKRadiant 1.4.0 and created a "first room" with textures from a tutorial I found on the Internet. Then I went to the BSP menu and told it to compile my map, which it did. However, I've got no experience making Q3 maps so I just watched a lot of compiler output go by in wonder.
So here's a few questions:
I guess the Q3 map compiler is "q3map2". Does this one do everything in one - lighting, vis work, etc? Are there alternatives (e.g. a Zoner's type setup for Q3)?
q3map2 can do network compiles, yes?
My BSP menu has tons of settings - single, test, final, etc. Can I add my own? What settings produce good results? (Maybe I'm looking for a compile switches guide here).
I've got more questions but those are about textures so I'll start a new thread. Maybe.
EDIT: I'm in Linux. Keep that in mind if you want to recommend a compiler front-end.
Re: [Radiant Editor]Quake 3 Compile Tools
Posted by Forceflow on
Thu Feb 26th 2004 at 8:31pm
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Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
I the Q3 compilers will work just fine, they're everything you'll need. (don't know any alternatives)
I don't think you can add settings, tho.
Re: [Radiant Editor]Quake 3 Compile Tools
Posted by Edge Damodred on
Tue Mar 9th 2004 at 8:41pm
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Registered:
Apr 24th 2002
Occupation: student
Location: I don't even know anymore
Q3Map2 is the alternative to Q3Map...
You can use a batch file to setup your own settings, but it's really not necessary, as the BSP menu pre-defined settings are already the best settings.
Don't think it can do net compiling.
Here's what each of the sets mean
(single)-only runs the specified process(eg. CSG, ViS, RAD etc...)
(Test)-This is for "quick" compiling for testing things ingame.
(final)-Basically you have to play with these two for the best results.