153 posts
15 snarkmarks
Registered:
Jan 28th 2004
cool i like the textures n the sky :razz: works good
Re: Slidez
Posted by ZenKilliZen on
Wed Mar 10th 2004 at 5:59am
20 posts
62 snarkmarks
Registered:
Jan 25th 2004
Location: Wa
Wow ok, since I posted the orig beta I think this is it ie final vers jst did basicaly some major texture changes so you can identify what base your in at anytime by color added a change of removing the flags and replacing them with scepters with lolz skeleton kings of the castle holding onto them silly sexy lolz. Regardless im sure this is gonna be a league fav till hl2 hits god I hope they dont ruin tfc2 ie take the non realism out I so love..
Anyways im jst gonna do some cleanup of the custom wad to remove some of the wad textures to lighten the 5meg load and submit this to the UGC league.
btw the pics are not up to date anymore up there ---^
Re: Slidez
Posted by Tracer Bullet on
Wed Mar 10th 2004 at 6:19am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
<SPAN style="FONT-SIZE: 10pt; COLOR: black; FONT-FAMILY: Verdana">
[color=white]Not to be a prick.... well I guess I am being a prick, but there are two things you should know.<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
1. Take the time to type out your post in a legible fashion. I for one, and I think many others as well, will not take the time to wade through your gibberish to give you feedback.<o:p></o:p>
<o:p></o:p>
2. Maps which are ?fast? are generally also shoddy; I see no exception here. Take your time with the next one and put some real effort into it, otherwise it?s not worth our time to comment on it.<o:p></o:p>
<o:p> </o:p>
[/color]</SPAN>
Re: Slidez
Posted by ZenKilliZen on
Wed Mar 10th 2004 at 6:34am
20 posts
62 snarkmarks
Registered:
Jan 25th 2004
Location: Wa
lolz TRace I apolligize my english isnt well, But when you heard the word fast and hung onto that one it was infering to the opposition capping ratio. ie this is a more oriented offense oriented map rather than a deffense map, in short any good clans offense should pull 150-180 on average.
I know what kinda talent that is around here and agreed am humbled by this but at the same time this was designed for league play ie you dont stop and enjoy the view like you would single player map but not to say that its not to appreciate. I think you should dl it and bhop from base to base and feel the smooth simplicity of what a 5v5 league map should be you might like it if your a tfc mod nut.
Re: Slidez
Posted by Hornpipe2 on
Wed Mar 10th 2004 at 7:04pm
636 posts
123 snarkmarks
Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
Colored lighting should be used a little more subtly than that. I don't know if this map has a strange layout that makes you unsure of where you are, but I prefer a TFC map where I can find my bearings by noticing, for instance, a wall with a red band on it, or a few scattered red objects, or a red sign on the wall. Having a room entirely red lit and another one entirely blue just detracts from the room. I already know where I am, no need to shove it in my face.
Do we have a tutorial on using colored lighting effectively? I notice a lot of new mappers fall into the trap of using one light entity in each room set to "255 0 0 1000" and another "0 0 255 1000" for "accentual" lighting.
EDIT: Diablo, you probably detpack that grate.
Re: Slidez
Posted by Tracer Bullet on
Thu Mar 11th 2004 at 3:47am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
I guess I may have been overly hasty in my judgement, but it is important to note that my misuderstanding of "fast" had in large part to do with my diffaculty in understanding your lingo.
on another note, it hardly matters that the map is designed for fast gameplay, that doesn't mean it can't look good. I don't play TFC so I am only equiped to critique the construction, not the layout.