Re: klingon_b4
Posted by Juim on
Fri Aug 29th 2003 at 7:41pm
Juim
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I posted this on the old version now here for the new improved snarkpit.
[url]http://www.hotdeathdiner.com?SHOWMAPID=499 [/url]
PS New site seems to be running verym smoothly. Nice work.
Re: klingon_b4
Posted by KoRnFlakes on
Fri Aug 29th 2003 at 7:43pm
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that music must be damaging to your mental health im sure :S
map looks ok, bit orange perhaps?
Re: klingon_b4
Posted by Juim on
Fri Aug 29th 2003 at 7:49pm
Juim
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hehe. Just hit escape to stop music. Map is all in darker rust and earth tones. Standard stuff for klingon texture pack. I am considering turning down the lighting even further to add more dark spots, then I get the too dark complaints!, Oh well. thats why they're called betas!
Re: klingon_b4
Posted by Orpheus on
Fri Aug 29th 2003 at 11:59pm
Posted
2003-08-29 11:59pm
Orpheus
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Juim, i was about to post my latest critique on your map when the old site shut down.. as soon as our webspace is reactivated, i will post one for you..
/me asks lep, about how long till the storage space is up?
[edit] storage is up, but i am in the middle of supper ATM.. will post critique soonly [/[color=red]edit][/color]
Re: klingon_b4
Posted by Cash Car Star on
Sat Aug 30th 2003 at 2:14am
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Heheh, looks like Orph needs to learn about the melee xbow. That weapon in the right hands is a monster no matter what size room you're in.
Re: klingon_b4
Posted by Cash Car Star on
Sat Aug 30th 2003 at 2:22am
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I love going psycho with the xbow on rapidcore, which seems to be about the size and shape of this map from what I can tell by the screenies.
That said, there should probably only be one xbow, not two. I'd keep the one on the platform and not the one in the random corner.
Re: klingon_b4
Posted by Juim on
Sat Aug 30th 2003 at 2:59am
Juim
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Thx Orph, your opinions are valid and worth considering. I always appreciate in-depth criticism and suggestions from someone with a fresh eye. Perhaps I'll get rid of all but 1 xbow, and make that one hard to find. As for the force field in the shuttle bay, anyone know where I can get a transparent energy type texture with animation like from that one mod?.
Also, I am considering redoing the transitional areas from the upper to lower back areas. They seem superflous and unnecessary.
also like the hurt brushes on the jail cell ideas.
Yes Klingons eat with their backs to each other. It's an old tribal custom which aids in helping to protect the clan from intruders during meals. (hehehe, you can look that up if you like but I doubt there's any literature on it.)
Thx again Orph.
Re: klingon_b4
Posted by Tracer Bullet on
Sat Aug 30th 2003 at 7:23am
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Juim, I've had quite good looking results at makeing force fields simply by useing an animated water texture on a func_wall and applying the desired render properties...
just an idea
Re: klingon_b4
Posted by KoRnFlakes on
Sat Aug 30th 2003 at 8:26am
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using a texture made of coloured noise you can make a perfect animating force field. I made an orange one for my brother ages ago.
Re: klingon_b4
Posted by Orpheus on
Sat Aug 30th 2003 at 1:19pm
Orpheus
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well juim, no one else seems to inclined to add some screens, so i reckon once you use the suggestions i gave you should be ready to release it..
tis a fine map... considering your experience level going into it, i think you can be very proud of yourself.. this map has changed quite a bit since i first saw it..
good job
Re: klingon_b4
Posted by KoRnFlakes on
Sat Aug 30th 2003 at 2:42pm
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if youve got the serv running, I dont mind playtesting it with a few of you guys. be good fun tbh.
Re: klingon_b4
Posted by Juim on
Sat Aug 30th 2003 at 2:44pm
Juim
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Can someone tell me how to get the pictures in an orderly fashion?. I always have trouble getting to add text before or after I post a screenie!. Cant seem to get the cursor to show up after I post one!. (Silly person I know!)
Re: klingon_b4
Posted by Orpheus on
Sat Aug 30th 2003 at 2:50pm
Orpheus
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gasps
juim please put a space between your image urls :sad: