Ragdoll physics

Ragdoll physics

Re: Ragdoll physics Posted by Bruce on Mon Mar 22nd 2004 at 10:57pm
Bruce
91 posts
Posted 2004-03-22 10:57pm
Bruce
member
91 posts 9 snarkmarks Registered: Aug 31st 2003 Occupation: Student Location: The Netherlands
Now Postal 2 wasn't a great game, it didn't have much of an objective, or whatever, hell it doesn't actually deserve to be mentioned anywhere. But I was just playing the game and it was pretty boring as usual, but I noticed the ragdoll physics, they're great even in this simplisticish engine! Ragdoll physics rule period, can you imagine Half-Life 2 yet?

2 words, ragdoll physics......omg........

Now on to some illustrations of ragdoll phyics
User posted image
http://www13.brinkster.com/belua/ragdoll.jpg

If you yourself have other/better examples, show them :smile:
Re: Ragdoll physics Posted by R@lph VViggum on Mon Mar 22nd 2004 at 10:59pm
R@lph VViggum
156 posts
Posted 2004-03-22 10:59pm
156 posts 211 snarkmarks Registered: Jun 11th 2003 Occupation: Level Designer Location: Illinois
Yeah, they have ragdoll phyics in Max Payne 2, UT2k4 and a lot of other games coming out. It's fun in Max Payne 2 when you turn god mode on and unlimited ammo and just keep nading the hell outta an old ladie.
Re: Ragdoll physics Posted by KoRnFlakes on Mon Mar 22nd 2004 at 11:01pm
KoRnFlakes
1125 posts
Posted 2004-03-22 11:01pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
just go to the havok site. they have a flash game with a skeleton displaying ragdoll.
Re: Ragdoll physics Posted by Bruce on Mon Mar 22nd 2004 at 11:07pm
Bruce
91 posts
Posted 2004-03-22 11:07pm
Bruce
member
91 posts 9 snarkmarks Registered: Aug 31st 2003 Occupation: Student Location: The Netherlands
http://www.havok.com/products/Fallguy.avi
Well I did manage to find this.

Currently loading
http://oldsite.havok.com/xtra/demos/demo-ragdoll2.html

Yeh found a bunch of more stuff at the Havok site, great stuff. It's all pretty amazing how far everything has progressed in the last years or so.
Re: Ragdoll physics Posted by Vash on Mon Mar 22nd 2004 at 11:32pm
Vash
1206 posts
Posted 2004-03-22 11:32pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Simplistic Engine? Postal 2 is built of the Unreal Engine man, theres nothing "Simplistic" about it...
Re: Ragdoll physics Posted by Bruce on Mon Mar 22nd 2004 at 11:40pm
Bruce
91 posts
Posted 2004-03-22 11:40pm
Bruce
member
91 posts 9 snarkmarks Registered: Aug 31st 2003 Occupation: Student Location: The Netherlands
Bad choice of words.......my apologies for that...
I didn't mean to bust down on the Unreal engine, I was trying to bust down on the game itself.
Re: Ragdoll physics Posted by Vash on Mon Mar 22nd 2004 at 11:46pm
Vash
1206 posts
Posted 2004-03-22 11:46pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
/me beats Bruce for ignorance :biggrin:

No worries :smile: . Sure, Postal 2 DID get repeditive after awhile, but I liked the Level Design (To an extent of course). It was fun for a while, but then I got bored.

Althought Share the Pain was pretty fun (Online :biggrin: )
Re: Ragdoll physics Posted by Jinx on Tue Mar 23rd 2004 at 4:54am
Jinx
874 posts
Posted 2004-03-23 4:54am
Jinx
member
874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
yeah the karma stuff in Unreal engine is pretty simple... nice for dead bodies and vehicles (especially exploding vehicles) but not on the level of the Havoc2 stuff.

of course, Havoc is compatible with almost any game engine, so... whether your game is Unreal or HL2 Source engine or whatever you can license it for use.
Re: Ragdoll physics Posted by Crono on Tue Mar 23rd 2004 at 6:09am
Crono
6628 posts
Posted 2004-03-23 6:09am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Rag doll physics are cool and all, but for them to be realistic they need boundrys. All the examples I've seen of Rag doll physics there are no tendon restrictions, meaning their arms flail around and they flop unrealistically. I think if they added proper movement restriction, and had some better handling for friction with other objects, it would be good enough to call realistic for me.

However, Rag doll physics are cool and fun to watch.
Re: Ragdoll physics Posted by 7dk2h4md720ih on Tue Mar 23rd 2004 at 1:30pm
7dk2h4md720ih
1976 posts
Posted 2004-03-23 1:30pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I love them too. Long gone are the days when rigor morits set in a little too early and corpses were suspended over stairs.

It's very satisfying to see someone take a bullet to the stomach and watch them hit the wall and fall onto the ground in a heap.