Re: Ragdoll physics
Posted by R@lph VViggum on
Mon Mar 22nd 2004 at 10:59pm
Posted
2004-03-22 10:59pm
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Jun 11th 2003
Occupation: Level Designer
Location: Illinois
Yeah, they have ragdoll phyics in Max Payne 2, UT2k4 and a lot of other games coming out. It's fun in Max Payne 2 when you turn god mode on and unlimited ammo and just keep nading the hell outta an old ladie.
Re: Ragdoll physics
Posted by KoRnFlakes on
Mon Mar 22nd 2004 at 11:01pm
Posted
2004-03-22 11:01pm
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Jul 3rd 2002
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Location: Norfolk
just go to the havok site. they have a flash game with a skeleton displaying ragdoll.
Re: Ragdoll physics
Posted by Vash on
Mon Mar 22nd 2004 at 11:32pm
Posted
2004-03-22 11:32pm
Vash
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Simplistic Engine? Postal 2 is built of the Unreal Engine man, theres nothing "Simplistic" about it...
Re: Ragdoll physics
Posted by Bruce on
Mon Mar 22nd 2004 at 11:40pm
Posted
2004-03-22 11:40pm
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Aug 31st 2003
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Location: The Netherlands
Bad choice of words.......my apologies for that...
I didn't mean to bust down on the Unreal engine, I was trying to bust down on the game itself.
Re: Ragdoll physics
Posted by Vash on
Mon Mar 22nd 2004 at 11:46pm
Posted
2004-03-22 11:46pm
Vash
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/me beats Bruce for ignorance :biggrin:
No worries :smile: . Sure, Postal 2 DID get repeditive after awhile, but I liked the Level Design (To an extent of course). It was fun for a while, but then I got bored.
Althought Share the Pain was pretty fun (Online :biggrin: )
Re: Ragdoll physics
Posted by Jinx on
Tue Mar 23rd 2004 at 4:54am
Jinx
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Nov 27th 2002
Location: Ohio
yeah the karma stuff in Unreal engine is pretty simple... nice for dead bodies and vehicles (especially exploding vehicles) but not on the level of the Havoc2 stuff.
of course, Havoc is compatible with almost any game engine, so... whether your game is Unreal or HL2 Source engine or whatever you can license it for use.
Re: Ragdoll physics
Posted by Crono on
Tue Mar 23rd 2004 at 6:09am
Crono
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Dec 19th 2003
Location: Oregon, USA
Rag doll physics are cool and all, but for them to be realistic they need boundrys. All the examples I've seen of Rag doll physics there are no tendon restrictions, meaning their arms flail around and they flop unrealistically. I think if they added proper movement restriction, and had some better handling for friction with other objects, it would be good enough to call realistic for me.
However, Rag doll physics are cool and fun to watch.
Re: Ragdoll physics
Posted by 7dk2h4md720ih on
Tue Mar 23rd 2004 at 1:30pm
1976 posts
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Registered:
Oct 9th 2001
I love them too. Long gone are the days when rigor morits set in a little too early and corpses were suspended over stairs.
It's very satisfying to see someone take a bullet to the stomach and watch them hit the wall and fall onto the ground in a heap.