Re: de_alert
Posted by Wild Card on
Tue Feb 24th 2004 at 9:13pm
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Hey guys, just wanted to let you know (not that Im boasting, that is not my intention) that my competition map is almost done.
I kept to the original idea of a mountain top so I put a rather large area outdoors (including one of the bomb points) so I have yet to compile! Yes, I am a fool, lol. I know.
Was wondering where you guys were at.
Once I get the outdoor area closed up (say, tomorow or Friday) I'll post some screens for ya.
Re: de_alert
Posted by scary_jeff on
Tue Feb 24th 2004 at 10:38pm
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2004-02-24 10:38pm
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Not much to say really until you get some screens up...
Re: de_alert
Posted by Leperous on
Tue Feb 24th 2004 at 11:47pm
Posted
2004-02-24 11:47pm
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So, this Security Fence then. :smile:
Re: de_alert
Posted by Myrk- on
Thu Feb 26th 2004 at 1:32pm
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Can we see pics of this almost completed map?!
Re: de_alert
Posted by Wild Card on
Fri Feb 27th 2004 at 1:16am
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Comming tomorow, gotta compile first, and even before that, add lights (so as not to upset the great Orpheus :biggrin: )
Re: de_alert
Posted by Leperous on
Fri Feb 27th 2004 at 11:39am
Posted
2004-02-27 11:39am
Leperous
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Heh, well don't think that this website is for your sake and that I don't use it for anything. I r h4x3d into your webcam. :razz:
Re: de_alert
Posted by $loth on
Mon Mar 1st 2004 at 5:32pm
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hmmm......only got 30 days of mapping left for your submission date then?
u going to post any screenies or make us wait?
[edit] its gone tomoro [i assume that was thursday] and friday, screenies plz?i like play testing cs maps!
Re: de_alert
Posted by Cassius on
Tue Mar 2nd 2004 at 2:41am
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NO SCREENZ NO BEANZ LOL!Ol1!L!O!LO!l11111
Re: de_alert
Posted by Wild Card on
Tue Mar 2nd 2004 at 7:37pm
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Ok, I have some problems. When I export to .MAP, it exports, then when I open up the .MAP file, it gives me the usual "bla bla solids not created" error, but the funny thing is, hammer crashes after this.
I think I know what causes the problem, lemme check.
Re: de_alert
Posted by 7dk2h4md720ih on
Tue Mar 2nd 2004 at 7:44pm
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Stop stalling or we'll break your legs.
Re: de_alert
Posted by Crono on
Tue Mar 2nd 2004 at 7:48pm
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.........yeah grabs stick Gwil was beating me with earlier ....
Re: de_alert
Posted by Wild Card on
Tue Mar 2nd 2004 at 8:20pm
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I aint stalling you fools :biggrin: I've had an uber busy week. I can send someone the .RMF tonight if they are desprate enough and willing to fix that and compile, lol. Mind you there are custom textures like almost no tomorow.
I've had rifle team practices every night for the last 5 days (I made the team!) lol. I have cadets tonight also. Tomorow there is shooting again, but I'll have time to fix the map.
And I dont think you guys want in-editor screens do ya :razz:
Re: de_alert
Posted by 7dk2h4md720ih on
Tue Mar 2nd 2004 at 9:34pm
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In editor shots are one thing, but holy crap no textures lol.
I sent you a pm of it in .map format, worked fine for me. Let me know if the entities came through intact.
As for the screens, everything looks a tad blocky, there's few small details. Some railings in the first screen would be nice.
Nice work so far.
Re: de_alert
Posted by $loth on
Thu Mar 18th 2004 at 7:48pm
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Only 13 more days till release, ignorin the fact that theres no textures, the map looks v.nice, you've obviously got a way of dealing with architecture
Re: de_alert
Posted by Wild Card on
Thu Mar 18th 2004 at 7:54pm
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Actually $loth, the deadline for the comp was pushed back to the first of May. Me goes back and works on the outdoor area, I might have screens later tonight.
Re: de_alert
Posted by Wild Card on
Thu Mar 18th 2004 at 8:02pm
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lol, well, I also have to make the whole map bigger, because I just found out the map server will run 32 man. Meanning 16 per team, double that of standard CS maps.
Re: de_alert
Posted by Wild Card on
Thu Mar 18th 2004 at 8:23pm
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lol I think the .bsp Orph meant was the first SPLA map, not ours, lol. We dont make our work public (the map) until it is finished, we do however, have a page with screens that you could see. Dont ask me the link I wont tell you :biggrin: ...
I forget it :smile:
Re: de_alert
Posted by Wild Card on
Thu Mar 18th 2004 at 9:14pm
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lol I should have 'em tonight.
[edit]
Im working on this map, on SPLA map, on D_C2 (not really right now), Im playing games, im messing with my comp, and doing the cadet yearbook :biggrin:
Re: de_alert
Posted by Wild Card on
Thu Mar 18th 2004 at 11:45pm
Posted
2004-03-18 11:45pm
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I need a volunteer! I have my map, compiled, unfinished. But I need someone with Half-Life to get me some in-game screens. I deleted my drive to install XP pro and I wont be able to get HL installed until the weekend, because my friend has my HL cd.
I promissed pics tonight, I would like to deliver that.
Re: de_alert
Posted by Crono on
Thu Mar 18th 2004 at 11:52pm
Posted
2004-03-18 11:52pm
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I could take them.
You'd just have to tell me what area's you want, and final pixel dimensions ... as well as give me the map lol.
email and such is in my profile, if you want me to do it that is.
Re: de_alert
Posted by Wild Card on
Fri Mar 19th 2004 at 12:03am
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2004-03-19 12:03am
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Crono, I will have the .BSP uploaded and will PM you the link when its ready. In about 20 or 30 minutes. I have to add in environment lighting and then compile. I am using a custom sky. The sky files will go in the cstrike/gfx/env folder, but you already knew that :razz:
When you load up CS, the map will appear in the multiplayer list. "de_alert"
Just take a few screens (of the outdoor area as well as its my star of the map and its the area I worked on today)
Then post the screens on here if ya dont mind. Thanks
Re: de_alert
Posted by Crono on
Fri Mar 19th 2004 at 4:38am
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[EDIT] look at the bottom [/EDIT]
Re: de_alert
Posted by $loth on
Fri Mar 19th 2004 at 8:31am
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looks gd :biggrin: , mabe some crates in the first pic [a mix of crates] and some sorta contraption on the conveyor belt in the 3rd pic :wink:
Re: de_alert
Posted by Crono on
Fri Mar 19th 2004 at 10:45am
Posted
2004-03-19 10:45am
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Crates are evil ... you should know that. lol
Also, don't worry that hint of a green box in screen 2 is a giant metal crate, also known as a train car.
Re: de_alert
Posted by $loth on
Fri Mar 19th 2004 at 10:52am
Posted
2004-03-19 10:52am
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crates are good, as long as there only about 2 mabe 3 in one area
Re: de_alert
Posted by Wild Card on
Fri Mar 19th 2004 at 1:51pm
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How were the R's in the outdoor areas?
Re: de_alert
Posted by Crono on
Fri Mar 19th 2004 at 8:10pm
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I think the highest r_speed I got when looking at it was in spectator mode and I went in the walls so I could see a lot of the map and it was like 1200. But in game the highest is like maybe 750, that bottom shot is a pretty good indicator of how high the r's would be going outside and through rooms with openings, because that hole in the ceiling is leading to outside.
I really do suggest lighting up those flights of stairs, seriously. Also, that address is forbidden lol.
Re: de_alert
Posted by Wild Card on
Fri Mar 19th 2004 at 8:27pm
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s**t, lol hang on. I'm actually adding in some lighting now. I just finished work on a really cool SWAT style spawn point for 1 of the CT spawn points. I'll recompile and if you could get some pictures again, instead of posting the pics, zip them and send them to me and I'll upload them myself. That is, of course, if you dont mind :smile:
Re: de_alert
Posted by Crono on
Fri Mar 19th 2004 at 10:56pm
Posted
2004-03-19 10:56pm
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Okay. Do I need to have the r_speeds with them? I'm sure they'll be about the same as they were before. Light, thank god. lol. So, are you going to give me an email address or something for the zip file?
Re: de_alert
Posted by Wild Card on
Fri Mar 19th 2004 at 11:40pm
Posted
2004-03-19 11:40pm
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I'll be a bum and give you a PM :biggrin:
Oh and that crate is there only as a bomb point... I hate crates
Re: de_alert
Posted by esechre on
Sat Mar 20th 2004 at 2:49am
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looks good mate! I like the textures and lighting. Also, theres nothing wrong with crates. What else do you use? boxes??
-BB
Re: de_alert
Posted by ReNo on
Sat Mar 27th 2004 at 3:00pm
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Argh... the default brick texture in the second screenshot... its....so.....ugly....
Otherwise looking quite good, though the third screen looks a bit empty. No doubt the helicopter is taking a significant chunk of your available polys but its just a big empty area out there really.
Re: de_alert
Posted by Wild Card on
Sat Mar 27th 2004 at 10:13pm
Posted
2004-03-27 10:13pm
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damn yours looks nice. TBH though, Im not in the comp to win. Sure 200$ would be nice, but I mean, once this map is finished, it will be my second release (worthy anyways) and my first ever CS map. And the learning never stops. T'is more of a learning experience for me.
Re: de_alert
Posted by Cassius on
Sun Mar 28th 2004 at 3:54am
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WC, your outside area unnerves me so much that I will texture it for you personally.