Couple of new wall textures

Couple of new wall textures

Re: Couple of new wall textures Posted by Gollum on Sat Sep 13th 2003 at 2:32pm
Gollum
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Posted 2003-09-13 2:32pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
As before, the bottom 16 pixels are ignored in-game.

User posted image

User posted image

EDIT 100 posts! EDIT
Re: Couple of new wall textures Posted by ReNo on Sat Sep 13th 2003 at 2:54pm
ReNo
5457 posts
Posted 2003-09-13 2:54pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I really like the top one, but I'm not so keen on the second. Not too sure why that is, but I think its something to do with the colour seeming out of place, and the stone border section on the bottom third of it looking a little too bulky.

Your base concrete stuff is lovely however.

And this is why we need a 2D art forum, lately there has been loads of it posted.
Re: Couple of new wall textures Posted by Gollum on Sat Sep 13th 2003 at 3:00pm
Gollum
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Posted 2003-09-13 3:00pm
Gollum
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The base "concrete" is from a modified photo of eucalyptus bark :smile:
Re: Couple of new wall textures Posted by ReNo on Sat Sep 13th 2003 at 3:18pm
ReNo
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Posted 2003-09-13 3:18pm
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
LOL, that is a creative use of a base image, its come out really well :smile:
Re: Couple of new wall textures Posted by GrimlocK on Sat Sep 13th 2003 at 3:23pm
GrimlocK
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Posted 2003-09-13 3:23pm
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386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
Modified picture aye, cool.   The concrete looks great.

The only thing that looks odd to me is that the edges are chiseled pretty hard.   As for the colors you used in the second image I remember what your main color theme is so it makes sence.   Personally I would fade them some and make the over all theme dull, or seem worn, thats just my taste though, your choices work well too though.

So why are the bottom 16 pixels ignored?   Must be a different technique huh.
Re: Couple of new wall textures Posted by Dr Brasso on Sat Sep 13th 2003 at 3:27pm
Dr Brasso
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Posted 2003-09-13 3:27pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
i think they look pretty good gollum....the only thing id do other than what has been mentioned already is on the first one....the flaws are repeated within the same texture, so when it tiles, itll stand out heavily....IMHO

very nice work sir...i didnt realize we had this many texture artists hanging out around here.... :smile:

Dr Brasso.. :dodgy:
Re: Couple of new wall textures Posted by Gollum on Sat Sep 13th 2003 at 3:55pm
Gollum
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Posted 2003-09-13 3:55pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
I know what you mean about the colours; I'm probably not going to attempt to age it, but I might dull them a bit - otherwise the yellow and blue might stand out, even in my texture set.
GrimlocK said:
So why are the bottom 16 pixels ignored?   Must be a different technique huh.
The game splits polygons at every 240 texture-pixels, so a 256*256 wall texture will get split into 4 separate polygons.  This is okay for the horizontal direction, since it tiles horizontally anyway, but it's a real waste for the vertical.  You end up with an extra polygon just for the bottom 16 texture-pixels.

To avoid this, you can take a 256*240 texture and scale it up to cover the wall (well, up from 50% to about 54% in my case).

The problem then is that any textures that are not multiples of 16 are sampled down by the game, making them look rubbish.

The solution is to make a 256*240 texture and add an extra bit onto it :smile:
Re: Couple of new wall textures Posted by GrimlocK on Sat Sep 13th 2003 at 4:24pm
GrimlocK
386 posts
Posted 2003-09-13 4:24pm
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386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
Thats a pretty interesting technique.
Re: Couple of new wall textures Posted by Cassius on Sat Sep 13th 2003 at 5:02pm
Cassius
1989 posts
Posted 2003-09-13 5:02pm
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The bases look good, the structure is WAY off. Any kind of material that looks so weathered would not have such 'clean' edges and cuts in it unless it were literally painted onto the wall.
Re: Couple of new wall textures Posted by Failsafe on Sat Sep 13th 2003 at 5:11pm
Failsafe
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Posted 2003-09-13 5:11pm
Failsafe
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49 posts 65 snarkmarks Registered: May 5th 2003 Occupation: student Location: Midwest, USA
UGLY!! UGLY!!! THIER UGLY!!!

oh wait a minute, whos been messing with my computer?! its in x-ray mode...one second i be right back...

EDIT: textures are good, but cassius is right
Re: Couple of new wall textures Posted by KoRnFlakes on Sat Sep 13th 2003 at 5:31pm
KoRnFlakes
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Posted 2003-09-13 5:31pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
the bevelling is too blatant white/black & the architecture needs cracks
Re: Couple of new wall textures Posted by Gollum on Sat Sep 13th 2003 at 6:00pm
Gollum
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Posted 2003-09-13 6:00pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Thanks for the comments guys, I may adjust the textures later :smile: