Bots

Bots

Re: Bots Posted by wil5on on Tue Apr 6th 2004 at 2:39pm
wil5on
1733 posts
Posted 2004-04-06 2:39pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I play with bots alot... I never get a chance to play online. Unfortunately, some mods I have I dont have bots for, and if I ever try searching for some, I end up with pages of dead links.

Anyone know where I can get a bot for Science & Industry? HL Paintball? CSF?
Re: Bots Posted by Gwil on Tue Apr 6th 2004 at 3:24pm
Gwil
2864 posts
Posted 2004-04-06 3:24pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
I think there used to be some S&I bots, but i'd doubt if theyre still around and work with steam. unfortunately its just one of those mods (just like paintball) that doesnt enjoy popular enough support to have decent bots coded for it :/

and the nature of the gameplay of it also probably makes it quite difficult to make good bots.
Re: Bots Posted by wil5on on Tue Apr 6th 2004 at 3:25pm
wil5on
1733 posts
Posted 2004-04-06 3:25pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I guess... and BTW I'm not a steam user.

How hard do you suppose it would be to code a bot?
Re: Bots Posted by Gwil on Tue Apr 6th 2004 at 3:29pm
Gwil
2864 posts
Posted 2004-04-06 3:29pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Quite difficult unless you have some
prior knowledge of coding, specifically AI - scary_jeff is the man to
talk to, he used to run the definitive jumbot waypoint site, so knows a
fair bit about the HL bot world (I think!)

I wouldnt bother trying to learn C++ or attempting to a code a bot, its
not as easy as it sounds plus it's probably better to focus on your
studies at this point in time.. :smile:

Re: Bots Posted by OtZman on Tue Apr 6th 2004 at 5:25pm
OtZman
1890 posts
Posted 2004-04-06 5:25pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Gwil said:
and the nature of the gameplay of it also probably makes it quite difficult to make good bots.
The bots I've tried for NS is a good example of that...they suck.
Re: Bots Posted by scary_jeff on Tue Apr 6th 2004 at 9:18pm
scary_jeff
1614 posts
Posted 2004-04-06 9:18pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Unfortunately making waypoints doesn't need you to know anything about making bots. I know botman made some kind of temlate that can be a base for making a bot for any mod, but that's all I know... sorry.
Re: Bots Posted by Kage_Prototype on Tue Apr 6th 2004 at 9:35pm
Kage_Prototype
1248 posts
Posted 2004-04-06 9:35pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
NS bots are very accurate I've noticied, but aren't very good at turning around...
Re: Bots Posted by OtZman on Tue Apr 6th 2004 at 10:00pm
OtZman
1890 posts
Posted 2004-04-06 10:00pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
they don't build very much either...
Re: Bots Posted by Skeletor on Wed Apr 7th 2004 at 1:12am
Skeletor
312 posts
Posted 2004-04-07 1:12am
Skeletor
member
312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
You want bots? You could always buy CS:CZ! :biggrin: :wink:
Re: Bots Posted by Yak_Fighter on Wed Apr 7th 2004 at 1:57am
Yak_Fighter
1832 posts
Posted 2004-04-07 1:57am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
The only good bot I've used for HL was the HLDM bot Phineas. They weren't the brightest, but you could throw them into a beta map and find out the high traffic areas and the unbalanced sections. Too bad I don't have them anymore, or a real reason to use them...
Re: Bots Posted by wil5on on Wed Apr 7th 2004 at 1:00pm
wil5on
1733 posts
Posted 2004-04-07 1:00pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Skeletor said:
You want bots? You could always buy CS:CZ! :biggrin: :wink:
Erm... there are CS bots out there. Too many imo, pod-bot is the best I've seen (and the one I use).

I do know C++, and I've been getting into HL coding recently. However, perhaps youre right Gwil... I've got work to do.
Re: Bots Posted by Skeletor on Thu Apr 8th 2004 at 4:15am
Skeletor
312 posts
Posted 2004-04-08 4:15am
Skeletor
member
312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
Yea, it was kind of a joke, you know? Haha?

I said that because one of the biggest added features to CS:CZ is bots...
Re: Bots Posted by OtZman on Thu Apr 8th 2004 at 10:29am
OtZman
1890 posts
Posted 2004-04-08 10:29am
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Skeletor said:
I said that because one of the biggest added features to CS:CZ is bots...
How good are these bots? Better than pod-bot?
Re: Bots Posted by wil5on on Thu Apr 8th 2004 at 1:23pm
wil5on
1733 posts
Posted 2004-04-08 1:23pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
I know someone who bought it... apparently they are, but if youre making a commercial product, you really should make sure the bots are better than pod.
Re: Bots Posted by wil5on on Thu Apr 8th 2004 at 3:42pm
wil5on
1733 posts
Posted 2004-04-08 3:42pm
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
If anyones interested, I found a bot for HL Paintball:

http://www.fileplanet.com/files/60000/61909.shtml

Now to see if it works...