Re: Pain Killer
Posted by ReNo on
Tue Apr 20th 2004 at 1:28am
ReNo
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Occupation: Level Designer
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To be fair, I doubt that last bit is true. Its not one of the "big" FPS games, and as such, there is unlikely to be much of an editing community for it, so once you have played through single player a few times, perhaps tinkered with multiplayer (don't know anything about that area of the game), it will probably make way for the upcoming hard hitters of the genre.
Thats not to say its a bad game - I've not played it and it would be hugely unfair to say that. Indeed, I think it looks pretty damn cool, especially after hearing my flatmate rant and rave about the demo. I'd love to play it, but dx9 won't install on my computer (won't work with my version of windows - ITS XP PRO FOR GODS SAKE!) so it won't run. Gonna have to get around to fixing that sometime :sad:
Re: Pain Killer
Posted by Vash on
Tue Apr 20th 2004 at 2:12am
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Well, I heard that the Multiplayer wasnt too good...And to make levels for it; I think you need functioning knowledge of Maya. But the game is great. You can go back, find all secrets in levels, get all trait cards (special powerups), and a lot more. Sure, its not the "biggest" or "best" FPS, but its pretty damn good.
Re: Pain Killer
Posted by ReNo on
Tue Apr 20th 2004 at 2:25am
ReNo
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I don't doubt your last bit this time around, it sure sounds like a lot of fun :smile:
Re: Pain Killer
Posted by $loth on
Tue Apr 20th 2004 at 6:54am
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<!-- ZoneLabs Popup Blocking Insertion -->So whats the specs on this then?
Re: Pain Killer
Posted by Vash on
Tue Apr 20th 2004 at 7:55pm
Vash
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Ive come to relize that the Havoks phyiscs engine isnt too detailed and hone to the animations of the real life body, and world objects. Its more of flashy effects, and rolling objects that havent been seen in games, and look so good, that we say it looks like real life movements.
My opinion anyway.