Re: Mapping Contest
Posted by Adam Hawkins on
Wed Apr 21st 2004 at 9:17pm
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Dammit ReNo! I started on a volcano/castle combo earlier only to log on and find you've already done it...grrr
/goes back to drawing board
Looks really cool though - as I said before, I especially like how you've used the slight variations of colours to give it a shaded effect :smile:
Re: Mapping Contest
Posted by ReNo on
Wed Apr 21st 2004 at 9:30pm
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Yeah its worked pretty well but its using an awful lot of textures, I'm over 10 now, and so if its a limited texture count competition then this is gonna impossible to use. To be honest I'd probably start afresh anyway, and dust this one off for fun...of maybe enter two or something. I'm really enjoying working like this, haven't enjoyed mapping to this extent in a long long time :smile:
BTW, I'd be intrigued to see your take on a similar theme, do it by all means mate!
Re: Mapping Contest
Posted by Adam Hawkins on
Wed Apr 21st 2004 at 9:33pm
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Think i'm going to keep the volcano bit, but as i've already done 2 castles (with another half-finished), i'll try an aztec/jungle theme to go with it...maybe....hmmmmm
Re: Mapping Contest
Posted by Gorbachev on
Wed Apr 21st 2004 at 9:53pm
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Because the volcano + castle theme is WAY overdone. :rolleyes:
Re: Mapping Contest
Posted by Sim on
Thu Apr 22nd 2004 at 9:19pm
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I haven't been reading this thread through, but I gather the competition is based around a flat shaded map? It would be nice to post it as a news item so people can see clearly where the topic has ended up because it's a pain to read through the thread when you join quite a few pages in.
Re: Mapping Contest
Posted by Leperous on
Thu Apr 22nd 2004 at 9:22pm
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Mmmm... that gives me an idea for a spinkee new forum feature never before seen/thought!
Wonder if you can patent forum ideas...
Re: Mapping Contest
Posted by Leperous on
Thu Apr 22nd 2004 at 9:58pm
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Tssk.. mock me fool but I am a vertitable Internet Pioneer, you sohuld be bowing at my feet! :biggrin:
/thread hijack
Re: Mapping Contest
Posted by scary_jeff on
Thu Apr 22nd 2004 at 10:04pm
Posted
2004-04-22 10:04pm
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I assume the plan is
1) new forum feature
2) ??
3) Profit!
If so, I'm happy to bow, provided I get 10% :smile:
Re: Mapping Contest
Posted by ReNo on
Thu Apr 22nd 2004 at 10:28pm
Posted
2004-04-22 10:28pm
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Im exceptionally curious as to what this feature could be...enlighten us oh great leper!
Re: Mapping Contest
Posted by KingNic on
Thu Apr 22nd 2004 at 10:51pm
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2004-04-22 10:51pm
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I'm extremely new to the topic, but an idea that I've had is to have a literally 'drawn' level. Have only 2 textures in the entire level - a paper texture and a pencil texture. The mapper then creates the majority of the architechture with the paper texture, and creates outlines with the pencil texture.
I'll try knock up a quick map to demonstrate.
Re: Mapping Contest
Posted by ReNo on
Thu Apr 22nd 2004 at 10:53pm
Posted
2004-04-22 10:53pm
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LOL, what a wierd but intriguing idea :smile: It could kinda fit into the flatshaded theme though, as, for example, making a black and white map is essentially going to result in the same thing.
Re: Mapping Contest
Posted by 7dk2h4md720ih on
Thu Apr 22nd 2004 at 11:04pm
Posted
2004-04-22 11:04pm
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Not quite from the way I intrepreted what he said. Sounds more like cellshading but with only black and white.
Re: Mapping Contest
Posted by ReNo on
Thu Apr 22nd 2004 at 11:13pm
Posted
2004-04-22 11:13pm
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I have no idea how that relates to a sort of pencil-celshading effect, but I'm sure you have some explanation that just isn't apparent to me.
Re: Mapping Contest
Posted by KingNic on
Thu Apr 22nd 2004 at 11:14pm
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2004-04-22 11:14pm
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As in use a pencil texture which is the same as the scanned pencil, making it look like the map is actually drawn.
Re: Mapping Contest
Posted by Cassius on
Sun Apr 25th 2004 at 4:19am
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Reno, I talked at great length about what I would like to see this contest be about. Handicaps are good training, but I would much prefer to see a contest based upon how we as mappers perform at our full abilities.
I think it's perfectly natural for me to want a contest that I want to participate in to be based around something I do well.
Re: Mapping Contest
Posted by KoRnFlakes on
Sun Apr 25th 2004 at 8:19am
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real locations, perhaps local areas might be interesting. Everyone must have something mappable nearby & nobody else here has probably seen it.
Re: Mapping Contest
Posted by Myrk- on
Sun Apr 25th 2004 at 10:58am
Posted
2004-04-25 10:58am
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That would be hard... Living in a city theres not much mappable stuff here (you have to see the city to understand, the whole central area was made into a 1km long shopping street thats hugely open in 6 directions, and the rest is large roads). :rolleyes:
But I agree with Cassius. We should use our abilities, not hinder thier progress.
Re: Mapping Contest
Posted by scary_jeff on
Sun Apr 25th 2004 at 11:07am
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2004-04-25 11:07am
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People always say that if you lose one of your sense, the others become stronger. This is the idea of a flat shaded competition - Your architecture gets better because you aren't allowed to use textures to make it look nicer.
Re: Mapping Contest
Posted by Myrk- on
Sun Apr 25th 2004 at 11:17am
Posted
2004-04-25 11:17am
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I get enough frickin' architecture on my architecture degree lol!
The type I do is too complex for HL1 engine though, and probably too hard to construct in HL2... DAMN CURVES AND WIRES!
Re: Mapping Contest
Posted by scary_jeff on
Sun Apr 25th 2004 at 11:24am
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2004-04-25 11:24am
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So I guess you architects never use computers to generate 3D models of buildings then?
Re: Mapping Contest
Posted by scary_jeff on
Sun Apr 25th 2004 at 11:31am
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2004-04-25 11:31am
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So that's a yes then. And how is it that it's possible to render them in autocad and not HL2... lets see... oh wait, it is possible!
Re: Mapping Contest
Posted by esechre on
Sun Apr 25th 2004 at 12:27pm
Posted
2004-04-25 12:27pm
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if i want to handicap myself, i dont need a competition to do it. They dont have events in the olympics where they handicap the 100m sprinters by tying their left leg to their right arm do they? :smile:
-BB
Re: Mapping Contest
Posted by Leperous on
Sun Apr 25th 2004 at 1:39pm
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But tying people's legs up in the Olympics would defeat their purpose- however, it would not defeat the purpose of, say, a 3-legged race. If this contest was about making the best map EVAR!!!1 then yes, you'd have a point, but it's not, so you don't. :razz:
Re: Mapping Contest
Posted by ReNo on
Sun Apr 25th 2004 at 2:17pm
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I don't think I've ever seen the snarkpit so firmly stuck into two camps - almost everyone here seems to be strongly for or strongly against flatshading :biggrin:
There is no reasonable argument to be made against "limiting ourselves" as you put it. As everyone would be limited, it is an equal playing field. As Lep said, not every contest needs to be about making the best map possible. I think the best contests are ones which force you to try something different and see who manages to do this most succesfully. Anyway, the truth is that hi-res textures and realistic lighting aren't the only routes to good looking maps, there is such a thing as being stylised that can also achieve jaw dropping visuals.
I had this argument slightly drunk with one of my flatmates last night as we spoke about my map. One of my flatmates believes the map looks cool, and another thinks it sucks. The one who thinks it sucks also thinks Jet Set Radio and The Wind Waker look crap visually, and try as we might, the positive flatmate and I couldn't seem to convince him that realistic graphics aren't the only way to achieve good looks. He agreed on this but pretty much any non-realistic (mostly cartoony) games we listed seemed to garner the reply of "it looks crap". Are you guys the same as this? Or is it just seeing non-realistic maps in the HL engine that looks rubbish in your eyes?