Contest Rules

Contest Rules

Re: Contest Rules Posted by ReNo on Tue Apr 27th 2004 at 2:14am
ReNo
5457 posts
Posted 2004-04-27 2:14am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Ok then Lep, about time you made a decision I think :smile:
Re: Contest Rules Posted by Orpheus on Tue Apr 27th 2004 at 6:19am
Orpheus
13860 posts
Posted 2004-04-27 6:19am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Gwil said:
scary_jeff said:
Ah, ok.
However, he does worship the stats page like a temple of Snark goodness :biggrin:

I think we shoul start a fundraiser for Orph to seek professional help :lol:
being on the stats page, for a couple odd reasons, is hardly worship material gwil :lol:

consider, a vast majority of snarkpit, is either my suggestion, or a coincidental suggestion i made that got incorporated, but either way, i check most every page once per day to see if i can find any bugs or errors..

many times, what worked yesterday, doesn't today cause of some update or another.

if i appear to be prowling the site, its not in search of my own name, all those can be removed for all i care, its only in search of the illusive bugs..

you might be surprized to know, how many i have found since i have been here :smile:

besides glares at jeff if it were all important to me which poll had the most votes, wouldn't i wait till mine did it :rofl:
Re: Contest Rules Posted by esechre on Tue Apr 27th 2004 at 6:46am
esechre
89 posts
Posted 2004-04-27 6:46am
esechre
member
89 posts 39 snarkmarks Registered: Mar 19th 2004 Occupation: Student Location: Adelaide, Australia
i think the polls speak for themselves, so maybe its time we started our themed maps :smile:

-BB
Re: Contest Rules Posted by Crackerjack on Tue Apr 27th 2004 at 10:36am
Crackerjack
264 posts
Posted 2004-04-27 10:36am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Theme maps it is then, Do to the fact of my busy schedule.. Im really not to sure I can enter this contest anymore :/... But I might give it a wirl.
Re: Contest Rules Posted by scary_jeff on Tue Apr 27th 2004 at 11:23am
scary_jeff
1614 posts
Posted 2004-04-27 11:23am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
If it was made to last 10 weeks or so, then everybody would be able to fit something in wouldn't they? I know a lot of people will be having exams in the next couple of months, but if there is still 2 or 3 weeks left after that, these people should still be able to enter.
Re: Contest Rules Posted by Orpheus on Tue Apr 27th 2004 at 11:39am
Orpheus
13860 posts
Posted 2004-04-27 11:39am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
( [url]http://cj

</td></tr></table></TD></TR><TR><TD%20valign=bottom%20background[/url]=)

this is where its messing up lep..

his sig isnt to big, but i remember you disabled images in the sig window.. maybe thats all it is..
Re: Contest Rules Posted by Gwil on Tue Apr 27th 2004 at 11:47am
Gwil
2864 posts
Posted 2004-04-27 11:47am
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
I think crackerjack has tried some fancy assed layout for his sig using all kinds of illegal tags :razz: I think anyway... its a bloody mess whatever :E
Re: Contest Rules Posted by KingNic on Tue Apr 27th 2004 at 8:52pm
KingNic
185 posts
Posted 2004-04-27 8:52pm
KingNic
member
185 posts 49 snarkmarks Registered: Feb 5th 2004 Occupation: Student Location: UK
http://www.gamesupply.co.uk/kingnic/screens/flat20000.jpg

Ignore wpoly - no func_walls were used there. Made it in 5 minutes flat, and compiled.
Re: Contest Rules Posted by Orpheus on Tue Apr 27th 2004 at 8:59pm
Orpheus
13860 posts
Posted 2004-04-27 8:59pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
/me likes KingNic

what are you using for light? you have your own lights rad specifically for this map?
Re: Contest Rules Posted by 7dk2h4md720ih on Tue Apr 27th 2004 at 9:02pm
7dk2h4md720ih
1976 posts
Posted 2004-04-27 9:02pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
That looks great Nic, might be nice to have top a little darker though for contrast.
Re: Contest Rules Posted by Orpheus on Tue Apr 27th 2004 at 9:44pm
Orpheus
13860 posts
Posted 2004-04-27 9:44pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
have i mentioned that this page, makes my browser hurt.. lets please fill it up so we can begin anew on the next page :heee:
Re: Contest Rules Posted by ReNo on Tue Apr 27th 2004 at 10:06pm
ReNo
5457 posts
Posted 2004-04-27 10:06pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Very nice Nic, got a good atmosphere to it. I'd suggest breaking up that floor a little though, its a bit too repetitive compared to the rest of the scene...but if you are going for a really clean environment, then it could work in your favour to be honest.
Re: Contest Rules Posted by Crackerjack on Tue Apr 27th 2004 at 10:43pm
Crackerjack
264 posts
Posted 2004-04-27 10:43pm
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Looks neat Nic, could use alot more detail do to the fact.. there arent any textures and u can scale textures to 10099999 if u wanted to. (joking)

I would like to see some more work out of this.

**Return of the evil sig ------->

**EDIT** I fixed it :wink:
Re: Contest Rules Posted by Orpheus on Wed Apr 28th 2004 at 12:03am
Orpheus
13860 posts
Posted 2004-04-28 12:03am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Positive_Resistance

and no, not a single texture is set in stone :biggrin:
Re: Contest Rules Posted by ReNo on Wed Apr 28th 2004 at 12:13am
ReNo
5457 posts
Posted 2004-04-28 12:13am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Ouch - you need to pick more complimentary colours - black red and green just aren't doing it for me! Makes me think very much of no_patience...any reason why orph? :smile:
Re: Contest Rules Posted by Orpheus on Wed Apr 28th 2004 at 12:24am
Orpheus
13860 posts
Posted 2004-04-28 12:24am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
ReNo said:
Makes me think very much of no_patience...any reason why orph? :smile:
wouldn't know Duncan

*whistles tuneless melody

actually, those 3 colors may not make a nice map, but they very much compliment each other in real settings..

notice next time, how many red/black cars or re/green ones you see :smile:
Re: Contest Rules Posted by ReNo on Wed Apr 28th 2004 at 12:28am
ReNo
5457 posts
Posted 2004-04-28 12:28am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Well yes in real life they certainly work (red and green being a favourite christmas time combo), but I feel they are providing too much of an eclectic mixture here - they are too contrasting perhaps. I think if going for three colours, its wise to pick two quite different ones (such as cass's blue and white, or adam's black and white), and then pick one in the middle. Three entirely different colours looks too busy, or something.
Re: Contest Rules Posted by Cassius on Wed Apr 28th 2004 at 1:06am
Cassius
1989 posts
Posted 2004-04-28 1:06am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Christmastime in No_Patience? :lol:
Re: Contest Rules Posted by ReNo on Wed Apr 28th 2004 at 1:12am
ReNo
5457 posts
Posted 2004-04-28 1:12am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
On a more serious note however, I think its nigh on impossible to get good results out of retexturing an existing map to be flatshaded. Flatshading is quite a different process to creating normal maps, as you need to rely entirely on brushwork to guide the player and provide detail. I think to be a success, a flatshaded map needs to be flatshaded from the off.
Re: Contest Rules Posted by Orpheus on Wed Apr 28th 2004 at 1:18am
Orpheus
13860 posts
Posted 2004-04-28 1:18am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
i think the challenge worthy.. you would be surprised at the actual brushwork level in N_P..

yeah, i used custom textures the first go around, but i build each brush unique, i didn't rely on the texture to bring out the image i wanted to make..

anywho's the textures don't appeal to me as much as they did when i conceived those 3 colors.. tis why i mentioned "not set in stone"

but seriously, i don't want a black and white copy of other maps along this theme..

perhapes several shades of grey..

[edit] i think i will keep the new name though, it is two words more/less opposite of the originals..

No_Patience, Positive_Resistance :smile:

sighs..

well i like it :/
Re: Contest Rules Posted by ReNo on Wed Apr 28th 2004 at 1:27am
ReNo
5457 posts
Posted 2004-04-28 1:27am
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
It is quite a cool name actually, however I do think you would be better of starting a new map with flatshading in mind, rather than reskinning N_P. Your call however, good luck if its the path you decide to take :smile:
Re: Contest Rules Posted by Cassius on Wed Apr 28th 2004 at 1:50am
Cassius
1989 posts
Posted 2004-04-28 1:50am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
No Patience is a pretty badass name.
Re: Contest Rules Posted by GrimlocK on Wed Apr 28th 2004 at 2:09am
GrimlocK
386 posts
Posted 2004-04-28 2:09am
GrimlocK
member
386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
So are the entries going to be ran in RAD or just full bright. (I didn't see anything about it when I skimed the other posts).

This flat shade idea seems pretty interesting, I'm almost considring trying it out, even though nothing HL related exists on my pc at the molment (on back up CD's).

I never did finish the Forest (comp) map, my old mother board and ram was mostly to blame.
Re: Contest Rules Posted by ReNo on Wed Apr 28th 2004 at 3:43am
ReNo
5457 posts
Posted 2004-04-28 3:43am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I run my map in RAD although achieve a fullbright effect by using Adam's suggestion of giving every texture a texture light value.

Anyway, in case you didn't notice, there are official contest rules on the news page and in the thread in the sticky section at the top of this forum. Your forest map would probably fit in as its a themed contest :smile:
Re: Contest Rules Posted by GrimlocK on Wed Apr 28th 2004 at 4:37am
GrimlocK
386 posts
Posted 2004-04-28 4:37am
GrimlocK
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386 posts 259 snarkmarks Registered: Mar 7th 2002 Occupation: Self Employed Location: Texas
Ok, cool. Maybe I will. It doesn't need much work, I still remember everything left to tighty up.

User posted image
Re: Contest Rules Posted by MadMan on Sat May 1st 2004 at 11:09am
MadMan
47 posts
Posted 2004-05-01 11:09am
MadMan
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47 posts 54 snarkmarks Registered: Apr 29th 2004 Location: Land of Tulips
This is a HL competition, right? <lol, i guess so> :rolleyes:
Re: Contest Rules Posted by Orpheus on Sat May 1st 2004 at 11:15am
Orpheus
13860 posts
Posted 2004-05-01 11:15am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
MadMan said:
This is a HL competition, right? <lol, i guess so> :rolleyes:
duke3d
Re: Contest Rules Posted by mrnatural on Tue May 4th 2004 at 1:44pm
mrnatural
63 posts
Posted 2004-05-04 1:44pm
63 posts 16 snarkmarks Registered: May 3rd 2004
digging those map ideas for the first page.

glad to see im not the only one to think up ideas like this.

grovvey stuff.

tried downloading that mario one the other day but...yuck too much to do to put it in and im lazy. hahahahahha

quess i will later.

but those maps on the front page are very very innovative.

my own map black will be themed based.

black and white main room and than grayscale followed by colored textures in the rest.

please let us know when they are done
Re: Contest Rules Posted by ReNo on Tue May 4th 2004 at 1:51pm
ReNo
5457 posts
Posted 2004-05-04 1:51pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Sounds like it could be tricky to get a good transition from black and white, to greyscale, to colour, but its a novel idea nonethless so good luck with it :smile:
Re: Contest Rules Posted by Myrk- on Tue May 4th 2004 at 2:05pm
Myrk-
2299 posts
Posted 2004-05-04 2:05pm
Myrk-
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Hmmm I've been thinking a lot about your flatshading ways Reno... I'm gunna try making a map on friday (after my exam) but I'm not sure if its counted as flatshading really... it's a bit of a parculiar idea that got triggered by Hornpipes strange map.
Re: Contest Rules Posted by ReNo on Tue May 4th 2004 at 2:26pm
ReNo
5457 posts
Posted 2004-05-04 2:26pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Bah, doesn't need to be flatshaded anyway - I'm sure its gonna be plenty original enough to be entered :smile: