r_speeds

r_speeds

Re: r_speeds Posted by whiteLegion on Tue May 18th 2004 at 6:52pm
whiteLegion
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Posted 2004-05-18 6:52pm
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Can I max the R_speeds out at 800 or is that taboo? This is for a hldm.
Re: r_speeds Posted by 7dk2h4md720ih on Tue May 18th 2004 at 7:34pm
7dk2h4md720ih
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Posted 2004-05-18 7:34pm
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800 is the accepted normal here by most people. You can go as high as 1000 in high detail areas though without running into much trouble. :smile:
Re: r_speeds Posted by omegaslayer on Tue May 18th 2004 at 8:18pm
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Posted 2004-05-18 8:18pm
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Legion-
Hows the project comming? Like A-S said its okay to go as high 1000, but with all top machines these days its okay to go as high as 1200. I mean come on whos running Half-Life on software mode these days???? Even with the built-in video cards on the mother boards is enough to run r_speeds over 800 or so.
Re: r_speeds Posted by Crono on Tue May 18th 2004 at 8:18pm
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Posted 2004-05-18 8:18pm
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It really depends on whether the high r's are from detail, or poor mapping.

if its from high detail, I'd say you can push it to about 1000 or 1200 (but it better be INCREDIBLY detailed).

There are some official maps in dod that go up to 1800 :\
But they're incredibly detailed and large (look at charlie in DoD 1.0/1.1)

Then there's poor mapping R's, basically if your rspeeds are high and there's not much detail, you need to rethink your mapping design or maybe even your mapping technique.

But everyone should already know this.

Also ... why is this under HL Editing? I mean ... you're asking a question that is really based on opinion ... you can't really give a 'correct' answer ... but I'll mark mine anyway :biggrin:
Re: r_speeds Posted by OtZman on Tue May 18th 2004 at 8:25pm
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Posted 2004-05-18 8:25pm
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Take a look at this tutorial if you haven't already:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=60

I'll mark mine too ^_^
Re: r_speeds Posted by Bruce on Tue May 18th 2004 at 8:49pm
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Posted 2004-05-18 8:49pm
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Isn't it true that certain values of WPOLY and EPOLY will lag any machine no matter the hardware? That's my experience at least, and I saw the combinations at the Vlatitude site once.
Re: r_speeds Posted by Leperous on Tue May 18th 2004 at 10:25pm
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Posted 2004-05-18 10:25pm
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It's really a mixture of things, and there's more to it than 'r_speeds' in some cases. Basically try to keep them low; if you make a nice looking map with high r_speeds (~1000+) people won't care too much, but if you make a pile of crap with e_polys of 15,000 on top of everything that just looks rubbish then people will care. It's up to you, try to keep them as low as you can whilst making your map look good.
Re: r_speeds Posted by Crono on Tue May 18th 2004 at 10:26pm
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Posted 2004-05-18 10:26pm
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Certain values?

depends on what type of map it is. Usually, the 'hardware' doesn't get laggy unless its a server and it's hosting for a crap load of people (it has to keep instances of everything for each player connected).

Single Player allows a little more freedom, of course.

But if something is slow no matter what, the map is probably stressing the engine, not the hardware.
Re: r_speeds Posted by Bruce on Tue May 18th 2004 at 11:08pm
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Posted 2004-05-18 11:08pm
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Crono: http://www.slackiller.com/tommy14/rspeeds.htm

Snippet:
Epoly limits, violations of combinations can cause lag
by Chris 'Tal-N' Blane from the 69thVlatitude forum
100 wpoly + [x100] 10,000 epolys
200 wpoly + [ x45 ] 9000 epolys
300 wpolys + [ x25 ] 7500 epolys
400 wpolys + [ x15 ] 6000 epolys
500 wpolys + [ x10 ] 5000 epolys
600 wpolys + [ x8 ] 4800 epolys
700 wpolys + [ x6 ] 4200 epolys
800 wpolys + [ x4 ] 3200 epolys
900 wpolys + [ x2 ] 1800 epolys

I'm sure that lots of information there is outdated and no longer correct, but some maps lag on my comp even though my specs are just fine and this could be a reason for it.
Re: r_speeds Posted by Orpheus on Tue May 18th 2004 at 11:23pm
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Posted 2004-05-18 11:23pm
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Bruce said:
I'm sure that lots of information there is outdated and no longer correct, but some maps lag on my comp even though my specs are just fine and this could be a reason for it.
since the engine has not changed, and assuming this info has any merit, then its not out dated..

bottomline, make any amount of r_speeds you think you can safely defend.. so far, no one has defended much over 1000... :razz:
Re: r_speeds Posted by Crono on Tue May 18th 2004 at 11:37pm
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Posted 2004-05-18 11:37pm
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Bruce, believe me, it's the HL engine. If it was the polygon count in the map, then we could make maps that shoot 2500 and up and play them with no problem, In Half-Life that is.

Also, if it is your hardware you wouldn't be able to play newer games (Far Cry anyone). It is the HL engine that is holding the performance back. You can put a map with insane rspeeds on a top of the line computer and play it in HL and it will lag just the same as it would on a lower end computer. There have only been small advancements with that engines speeds, and that's simply because of newer 3d render modes.

Now ... how would it play when porting over to HL2 is another question :biggrin:
Re: r_speeds Posted by Gorbachev on Wed May 19th 2004 at 12:22am
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Posted 2004-05-19 12:22am
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Bruce said:
Crono: http://www.slackiller.com/tommy14/rspeeds.htm

Snippet:
Epoly limits, violations of combinations can cause lag
by Chris 'Tal-N' Blane from the 69thVlatitude forum
100 wpoly + [x100] 10,000 epolys
200 wpoly + [ x45 ] 9000 epolys
300 wpolys + [ x25 ] 7500 epolys
400 wpolys + [ x15 ] 6000 epolys
500 wpolys + [ x10 ] 5000 epolys
600 wpolys + [ x8 ] 4800 epolys
700 wpolys + [ x6 ] 4200 epolys
800 wpolys + [ x4 ] 3200 epolys
900 wpolys + [ x2 ] 1800 epolys

I'm sure that lots of information there is outdated and no longer correct, but some maps lag on my comp even though my specs are just fine and this could be a reason for it.
That's pretty much the baseline I follow. Sometimes I've broken that, but max of 1 or 2 spots in a map that are "quiet".
Re: r_speeds Posted by omegaslayer on Wed May 19th 2004 at 1:17am
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Posted 2004-05-19 1:17am
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Thank Valve for the Source engine, will have a much higher budget of both e-poly and w-poly, and still run fairly well. As for U3, thats crazy :eek: , you would have to drop 700$ for a WildCat card from 3D Labs just to run it.
Re: r_speeds Posted by whiteLegion on Wed May 19th 2004 at 1:36am
whiteLegion
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Posted 2004-05-19 1:36am
57 posts 485 snarkmarks Registered: Jan 15th 2004 Occupation: Student Location: USA
Thanx everyone. I was going old school and keeping them around 400. I am working on an insanely huge map. I will release a beta soon. I haven't even finished the layout and I have over 3000 brushes. Estimated final brush count is 5000. The compiler should handle this. If I can go to 1000 wpoly then I have many more brush's to lay.

Hey omegaslayer4777 your sig is... loud. Dude omega I am almost ready for a play test.
Re: r_speeds Posted by Orpheus on Wed May 19th 2004 at 9:09am
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Posted 2004-05-19 9:09am
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whiteLegion said:
Hey omegaslayer4777 your sig is... loud.
this is a fair description i suppose..

judment call on the part of the admin. :confused:
Re: r_speeds Posted by $loth on Wed May 19th 2004 at 9:25am
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Posted 2004-05-19 9:25am
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omegaslayer4777 said:
I mean come on whos running Half-Life on software mode these days???? Even with the built-in video cards on the mother boards is enough to run r_speeds over 800 or so.
Erm.... I am :sad: /me crawls under rock

There only 8 meg intergrated on the family pc, and thats the only one with the internet [ at the moment]
Re: r_speeds Posted by Orpheus on Wed May 19th 2004 at 9:37am
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Posted 2004-05-19 9:37am
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don't worry sloth, i have a fairly large machine and it doesn't like over 1000 ..

this topic has been debated to death, the majority of the educated still feel 1000 is max.
Re: r_speeds Posted by Gorbachev on Wed May 19th 2004 at 7:27pm
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1569 posts
Posted 2004-05-19 7:27pm
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I feel bad if I see it breaking 1000.
Re: r_speeds Posted by omegaslayer on Wed May 19th 2004 at 7:50pm
omegaslayer
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Posted 2004-05-19 7:50pm
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$loth said:
omegaslayer4777 said:
I mean come on whos running Half-Life on software mode these days???? Even with the built-in video cards on the mother boards is enough to run r_speeds over 800 or so.
Erm.... I am :sad: /me crawls under rock

There only 8 meg intergrated on the family pc, and thats the only one with the internet [ at the moment]
Sorry :sad: .