 
                                
                    
                        Re: teleport delay text fade
                        Posted by Dark Tree on 
    Tue May 25th 2004 at 9:46am
                     
                    
                 
                
            
            
                
    
            646 posts
        264 snarkmarks
        Registered: 
    Apr 30th 2004
                    Occupation: DigiPen student
                            Location: USA
             
                
                        OK. I have a few problems.
1. how do I delay my trigger_teleport. In my trigger_teleports object properties, I have a value of '5' for the 'Delay before trigger' attribute. Now, when I step on this trigger brush, it instantaneosly sends me to my info_teleport_destination. I don't want this, as I also want to trigger two env_fade's (a fade in and a fade out). So I have two flat trigger brushes on top of each other. One is triggering my supposedly "delayed" teleporter, the other is triggering a multimanager for sounds/fades/game_texts. This leads me to my next question.
2. When I move the trigger_teleport away so that I can test my trigger_multiple, it triggers first a fade out (to white), then it triggers two different texts (which are colored as to see them on the white background) (on different channels), than then a fade back to normal...the problem is...I cannot see my text while it fades, because apparently my fades cover over even my text!. Is there a way to display text over fade? I thought of a workaround already, but this is only if I can get my teleport to be delayed for a few seconds after I trigger it...and that is, when the screen goes completely white, to be teleported to a completely white room that is just a small square...so it will look like I am holding a fade, when it is really just a white room...and here I can display my black text....also, in this room could be another trigger_teleport that would be delayed and fade me back into ITS destination...but I need to be able to do one or the other...delayed teleportation....or text over fade.....basically, I NEED to have the delayed teleportation. 
3. here is my ultimate goal: I need the player to walk over an invisibe trigger (or triggers) that (in this order):
a. plays a 3 second wav (should be easy)
b. fades to white (as the wav plays)
c. displays a couple of lines of text in while the screen is going white/completley white
d. teleport to my destination while the screen is completely white
e. fade back to normal in my new location (where I teleported to)
I have searched the forums on this topic(s) and found nothing of help, so sorry if this is a repeated post
                                    
             
        
            
            
                                
                    
                        Re: teleport delay text fade
                        Posted by scary_jeff on 
    Tue May 25th 2004 at 5:24pm
                     
                    
                 
                
            
            
                
    
            1614 posts
        191 snarkmarks
        Registered: 
    Aug 22nd 2001
                     
                
                        Err... what's wrong with using the target entity field thingy on the trigger_teleport?
                                    
             
        
            
            
                                     
                                
                    
                        Re: teleport delay text fade
                        Posted by fishy on 
    Tue May 25th 2004 at 9:56pm
                     
                    
                 
                
            
            
                
    
                    
                             fishy
                            fishy
            
                        member
     
            2623 posts
        1476 snarkmarks
        Registered: 
    Sep 7th 2003
                            Location: glasgow
             
                
                        another option that could help to delay a tele could be to recess the tele brush in the floor, covered with a func_door that moves down and exposes the tele brush. with the door speed set to 0.5, and the tele brush just a few units below the top of the door, the movement shouldn't be too noticable.
the 'Delay Before Fire' option working correctly [edit]had that been what its for[/edit]might be more desirable though.
                                    
             
        
            
            
                                
                    
                        Re: teleport delay text fade
                        Posted by scary_jeff on 
    Fri May 28th 2004 at 8:43am
                     
                    
                 
                
            
            
                
    
            1614 posts
        191 snarkmarks
        Registered: 
    Aug 22nd 2001
                     
                
                        Can these be marked correct by a moderator or something?
                                    
             
        
            
            
                                     
                                
                    
                        Re: teleport delay text fade
                        Posted by Leperous on 
    Fri May 28th 2004 at 10:11am
                     
                    
                        
                        Posted 
    2004-05-28 10:11am
                     
                 
                
            
            
                
    
                    
                             Leperous
                            Leperous
            
                            Creator of SnarkPit!
                member
     
            3382 posts
        1635 snarkmarks
        Registered: 
    Aug 21st 2001
                    Occupation: Lazy student
                            Location: UK
             
                
                        Buuuut I have to read it.. moans and collapses on floor, cries :biggrin: