Wadinclude not working

Wadinclude not working

Re: Wadinclude not working Posted by Hornpipe2 on Sat Sep 20th 2003 at 9:51pm
Hornpipe2
636 posts
Posted 2003-09-20 9:51pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I'm compiling my NS map, and attempting to -wadinclude c:/progra~1/valveh~/tools/hornpipe.wad - it appears to succeed when HLCSG finishes.  BUT when I open the map in NS, it tells me it can't find valvehornpipe.wad.  I was under the impression that wadinclude made it so it didn't require you to hand out the wad file with the map?

 

Also, should I be worried about this:

7 brushes (totalling 42 sides) discarded from clipping hulls

(I don't think I want the compile tools to get smart with me and start throwing away parts of my map, but maybe it knows best...)

EDIT: NS also has a custom hullfile, maybe that's what is causing the second problem?
Re: Wadinclude not working Posted by Orpheus on Sat Sep 20th 2003 at 9:54pm
Orpheus
13860 posts
Posted 2003-09-20 9:54pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
when you have indeed successfully wadincluded, it will NOT look for the wad during map loading...

check your settings.. you did not succeed..

the compiler discards any solids not within the game area i think... but don't quote me on that...
Re: Wadinclude not working Posted by Sinner_D on Sat Sep 20th 2003 at 10:01pm
Sinner_D
376 posts
Posted 2003-09-20 10:01pm
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
7 brushes (totalling 42 sides) discarded from clipping hulls

(I don't think I want the compile tools to get smart with me and start throwing away parts of my map, but maybe it knows best...)

LMAO...thats so funny. well i dont know much about wadinclude. i use an custom auto-compiler, everything is done for me :smile:

but i would suggest re-checking your dir paths, i do know HL and or the compilers have troubles with spaces in dir names. example: if you got wad in C:/program files/blah/blah/blah/wad.wad its not going to work. (notice space between program and files)

i had this problem with my compiler, it couldnt find wadfiles, i just reinstalled everything on my other HD. worked fine with no dir with spaces in there names.

 
Re: Wadinclude not working Posted by Orpheus on Sat Sep 20th 2003 at 10:13pm
Orpheus
13860 posts
Posted 2003-09-20 10:13pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
my tutorial on wadincluding didn't make it to V4.. i actually didn't think anyone would use it..

 

maybe lep still has it.. its more of an HLCC tut, but wadincluding was including..
Re: Wadinclude not working Posted by Hornpipe2 on Sat Sep 20th 2003 at 10:16pm
Hornpipe2
636 posts
Posted 2003-09-20 10:16pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I figured it out.  I just dropped my WAD file straight onto c:\ and used some nice 8.3 DOS filenames.  Also, I restarted Hammer, and it seemed to run the map fine.  So all is well, I guess.

I still worry about that "removed 7 clip brushes" thing, but the map seems to run, so I guess that's okay.  I wish it would tell me which ones are being taken out.
Re: Wadinclude not working Posted by Sinner_D on Sat Sep 20th 2003 at 10:26pm
Sinner_D
376 posts
Posted 2003-09-20 10:26pm
Sinner_D
member
376 posts 115 snarkmarks Registered: Oct 11th 2002 Occupation: Freelance mapper Location: Sandiego, CA
maybe you had some overlaped brushes you forgot about, if the map runs fine i wouldnt worry too much :smile:

Compiler: "no, seriously...you dont need this here" LMAO
Re: Wadinclude not working Posted by Cash Car Star on Sat Sep 20th 2003 at 10:26pm
Cash Car Star
1260 posts
Posted 2003-09-20 10:26pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
That's not clip brushes being removed, that's brushes being removed because they're not important. For example, if the brush does not touch the inside of the map.
Re: Wadinclude not working Posted by Hornpipe2 on Sat Sep 20th 2003 at 11:00pm
Hornpipe2
636 posts
Posted 2003-09-20 11:00pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I figured as much.  Still, I'm curious as to which ones it is taking out.  Maybe I could HLCSG -overlap 95 and see if something comes up.
Re: Wadinclude not working Posted by Orpheus on Sat Sep 20th 2003 at 11:08pm
Orpheus
13860 posts
Posted 2003-09-20 11:08pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
unless its an invalid solid, and somewhere inside the map... dont concern yourself overmuch...

the removal process, to my understanding is all externally located.. you would have to memorize the entire maps structure to notice which was missing..

plus, who's to say, its not a 1 unit by 1 unit piece :rofl:
Re: Wadinclude not working Posted by Cash Car Star on Sat Sep 20th 2003 at 11:56pm
Cash Car Star
1260 posts
Posted 2003-09-20 11:56pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Hornpipe2 said:
I figured as much.  Still, I'm curious as to which ones it is taking out.  Maybe I could HLCSG -overlap 95 and see if something comes up.
It's not "taking out" anything; it's ignoring the ones that don't matter. You make it sound like that's a fault of the program, I think it's a very good thing.
Re: Wadinclude not working Posted by Hornpipe2 on Sun Sep 21st 2003 at 12:48am
Hornpipe2
636 posts
Posted 2003-09-21 12:48am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Cash Car Star said:
Hornpipe2 said:
I figured as much.  Still, I'm curious as to which ones it is taking out.  Maybe I could HLCSG -overlap 95 and see if something comes up.
It's not "taking out" anything; it's ignoring the ones that don't matter. You make it sound like that's a fault of the program, I think it's a very good thing.
"Discarded" always has negative connotations whenever I do something related to mapping.  Also "Hammer".