Re: Mod_NumForName
Posted by omegaslayer on
Sat May 29th 2004 at 2:00am
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okay go to options in compiling maps, and make sure you typed valve correctly in the path, that looks like the problem. I thinks is "place map in this directory before running" might have the "e" in valve missing, making WC put the map in the wrong place, and steam can't find it.
Re: Mod_NumForName
Posted by Optional on
Sat May 29th 2004 at 2:01am
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Yeah, I was going through the ENV_MODELs when I noticed that. I changed it and now am compiling, just as I hit refresh here and found your thread. Thanks for looking, though.
Re: Mod_NumForName
Posted by Optional on
Sat May 29th 2004 at 2:06am
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Now, I am getting:
Mod_NameForNum: <modelname>
I checked, the model is there and is spelled correctly.
models/cell_pne2.mdl
There is no 'i' in the model name. That is it's name.
Re: Mod_NumForName
Posted by ReNo on
Sat May 29th 2004 at 3:06am
ReNo
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How did you figure it out? Its good to put down how problems are resolved for future reference :smile:
Re: Mod_NumForName
Posted by Optional on
Sat May 29th 2004 at 3:41am
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It was a dumb mistake: I put "cell_pne2.mdl" instead of "models/cell_pne2.mdl" for one of the trees. I f**king hate entities sometimes.