Mod_NumForName

Mod_NumForName

Re: Mod_NumForName Posted by Optional on Sat May 29th 2004 at 1:43am
Optional
29 posts
Posted 2004-05-29 1:43am
Optional
member
29 posts 3 snarkmarks Registered: Sep 3rd 2003
User posted image

More fun. Trying to load map (Steam), it crashes to desktop with the following error message. Yes, no 'e' on "Valv" in this message. My directory says "Valve".
Re: Mod_NumForName Posted by Crono on Sat May 29th 2004 at 1:48am
Crono
6628 posts
Posted 2004-05-29 1:48am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Dude, the 'e' is gone, so is the rest of the path. They probably use a string, since its made for MS and just have a limit on the directory path size.

Seocndly, it means something in the map is missing the steam needs ... like if you have models in your map you have to make a res file. (this is what usually causes that if I'm not mistaken).

Thirdly, if you can keep your sanity long enough, you might find an answer on the steam forums ... just don't ask the question there :lol: (you'll have to sift through about 20 immediate posts of "I have the same problem LOLZ" before getting anything close to an answer.

I'll take a quick look at post a link here if I find anything.

[EDIT]
I found this It will probably help, they say that you must have game folders targeted in HAMMER ... doesn't make much sense ... but it might help
[/EDIT]
Re: Mod_NumForName Posted by omegaslayer on Sat May 29th 2004 at 2:00am
omegaslayer
2481 posts
Posted 2004-05-29 2:00am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
okay go to options in compiling maps, and make sure you typed valve correctly in the path, that looks like the problem. I thinks is "place map in this directory before running" might have the "e" in valve missing, making WC put the map in the wrong place, and steam can't find it.
Re: Mod_NumForName Posted by Optional on Sat May 29th 2004 at 2:01am
Optional
29 posts
Posted 2004-05-29 2:01am
Optional
member
29 posts 3 snarkmarks Registered: Sep 3rd 2003
Yeah, I was going through the ENV_MODELs when I noticed that. I changed it and now am compiling, just as I hit refresh here and found your thread. Thanks for looking, though.
Re: Mod_NumForName Posted by Optional on Sat May 29th 2004 at 2:06am
Optional
29 posts
Posted 2004-05-29 2:06am
Optional
member
29 posts 3 snarkmarks Registered: Sep 3rd 2003
Now, I am getting:

Mod_NameForNum: <modelname>

I checked, the model is there and is spelled correctly.

models/cell_pne2.mdl

There is no 'i' in the model name. That is it's name.
Re: Mod_NumForName Posted by Optional on Sat May 29th 2004 at 2:30am
Optional
29 posts
Posted 2004-05-29 2:30am
Optional
member
29 posts 3 snarkmarks Registered: Sep 3rd 2003
I figured it out.
Re: Mod_NumForName Posted by ReNo on Sat May 29th 2004 at 3:06am
ReNo
5457 posts
Posted 2004-05-29 3:06am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
How did you figure it out? Its good to put down how problems are resolved for future reference :smile:
Re: Mod_NumForName Posted by Optional on Sat May 29th 2004 at 3:41am
Optional
29 posts
Posted 2004-05-29 3:41am
Optional
member
29 posts 3 snarkmarks Registered: Sep 3rd 2003
It was a dumb mistake: I put "cell_pne2.mdl" instead of "models/cell_pne2.mdl" for one of the trees. I f**king hate entities sometimes.